personaly i dont believe in dinosaurs but i just look at the game turok on steam and thought maybe that would be a good idea for vermytide., more enemy variety like trex, raptor, velocityraptor. etc. steggersauris. etc. i think they had big crocodoles back thent o etc
Thats a wild way to start a post. Or bait. Or both!
No lore appropriate way to put both Lizardmen and Skaven on the same side.
So would have to be on its own narrative/game
You managed to produce so much irrational non-sense in a 3-liner, that’s gotta count for something. Upvoted.
…
But your idea is ridiculous and I never want to see it brought to life.
Now hold on a second here…
This. Iv never heard of a… velocity raptor! I want one!!!
Are you aware this is a Warhammer Fantasy game with a pre-existing lore and not just a Fortnite with a soup of everything inside?
The closest thing would be Lustira, they’ve got all kind of large reptiles there. But it would be a different thing from the Vermintide games.
Please stay on topic
Here you go, dug up my dinosaur suggestion from a while back @Gryffyd
Sep 2022
My Idea for V3? Lets venture forth to Lustria on a ridiculous journey ordered by none other than Marcus Wolfart. Missions in the Jungles, Swamps, Temples.
But that doesn’t matter! What does is the enemies we fight! On the road and in the jungles of Lustria our heroes will face not rats, but Lizards!
Infantry:
-JungleSwarm (snakes)
-Skink Cohort replace Clanrats / Slaves
-Skink Cohort with Jav (ranged variant)
-Red Cresent Skink with Axe (heavy melee variant)
Elites:
-Sarus replace StormVermin(with and without shield)
Specials:
-Salamander (fireball variant) replaces Ratling gunner (maybe they come in pack of 2)
-Skink Priest Avatar (Lore of Heavens Variant, Casts Thunderbolt AoE) replaces BlightStormer
-Skink Priest Avatar(Lore of Beasts Variant, Cast The Curse of Anraheir grab) replaces Leechlife
-Feral Cold one (pin grab) replaces Assassin
-Chameleon Skink (blowdart poison) a sniper special who will poison you if hit, can vanish similar to assassin if threatened
Monsters:
-Kroxigor replaces Rat Ogre
-Armored Cold one, with Sarus Rider. A boss where the rider can be knocked off. The Cold one will rampage if the rider dies before them. The Cold one animations are similar to the Stormfiend Charge, with tail swipes. The Cold one can also leap like the Rat Ogre. The Rider is an Elite Infantry level Sarus
Bosses:
-Slann Mage-Priest replaces Nurgloth from Enchanters Lair
-Saurus OldBlood replaces Spinemanglr from Into the Nest
-Ancient Kroxigor replaces Bodvarr from The War Camp
-Horned one with Temple Guard Rider replaces Deathrattler Rasknitt from The Skittergate
Sorry, this still stuns me, probably about as much as this:
“fool me once, shame on… shame on you. Fool me… you can’t get fooled again.”
I think I will take you up on that coma after all @gpkgpk
Or maybe I am already IN a coma?!? This is all a fever dream! Yes… yes… but why does a dream hurt?
Honestly I think the bar should be set higher
Jungle swarms would work better as part of a Skink Priest Special’s attack movement
Horde:
- Skink: equivalent to Skaven Slaves
→ Knives, Spears and Javelins/Bow - Saurus: equivalent to Chaos Marauder
→ Machualti, spear, with or without shields (Like 1/10 to 1/5 with shield)
Elites:
- Red Crested Skink: equivalent to Stormvermin
→ Brave: equivalent to Berserkers/Plague Monk - Temple Guard: equivalent to Chaos Warrior
- Kroxigor: equivalent to Chaos Warrior
→ Sacred variant
Special:
- Salamander: equivalent to Skaven Warpfire
- Razordon: equivalent to Skaven Ratling Gunner
And the big ones, Monsters:
- Bastiladon: Melee monster that is quite tanky
→ Feral, Solar Engine (Ranged attack), Ark of Sotek (Summon Jungle swarms), Revivification Crystal (Heal nearby enemies) - Stegadon: Melee monster that charge
→ Feral, Arbalest - Ancient Salamander
- Saurian: Melee monster that leap
- Troglodon: Melee monster with poison spit attack
And then as dlc, they introduce the Amazonian as allies to the Lizardmen