I also find it quite revolting that the modifiers are rotating, often putting the shock troop gauntlet unavailable for several days.
I was usually forcing myself to play a suboptimal modifier, or no modifier at all. Now, I just quit the game and go do something else. I sometimes come to check if there is a High intensity gauntlet available, if not, I disconnect. I’m not even interested in playing something else. I find the other “difficulty” modifiers absolutely lame, and that they are often the only possible option if you at least want to do a classic high intensity:
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Hunting grounds: the worst of the worst, makes a run totally unfun, having the whole team to crouch in a corner for 5 minutes upon hearing the dog event trigger, just waiting for it to be over in order to go back to moving forward with the quest. It’s not even challenging, you will 9 times of 10 get rid of the dogs, while sometimes a very unlucky combination of events will result in a team wipe, further increasing the frustration.
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Power outings: another totally lame modifier, that I simply will avoid every single time because it DESTROY MY EYES. The low luminosity force your eyes to make an immense effort to keep track of what’s going on, increasing fatigue. After a couple of games with this modifier I will start repeatedly rubbing my eyes in pain.
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Ventilation system purge and sniper gauntlet: at least it doesn’t destroy your eyes like the power outing, and the sniper event isn’t as lame as the dog one, because upon hearing the event triggering, you don’t just crouch in a corner waiting for it to be over, so I will give those one some credit.
Just increase overall difficulty of the game without using lame ass events, or give us the high intensity shock troop gauntlet available at all times please, like everyone is asking… !