Devs wanting feedback from Youtube / Community discord

If they want feedback, why not send an email survey like every other competent company on the planet?

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This!

So I assume you watched a Tanner’s video and are scared your overtuned build may be nerfed.

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Anyone else remember Strawhat telling us about them working on an ingame polling/survey feature to gather feedback? I think that was one or two years ago.

Funny how that was never brought up again.

edit:

never mind it was roughly half a year ago apparently:

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About the discord numbers question. Questionnairne would be posted there as well, any place really as the feedback is then gathered at 1 place.
But the point I wanted to stress was the obvious steam update level news of “please fidn the time to help us make the game better” level of advertisement.
Not a link on discord, not a link on reddit or here, but a clear all players active or former active to come and say their piece.

You want to structure the form to be ~10 min long maximum (and if possible give people rewards who link their steam to it).
18 questions, combination of single choice/multi choice and if you are frisky you can do a matrix one (3 levels - rows can be weapons / columns can be factors like power-visuals-complexity-fun / fields can be 1-5 )

First wave of this should be a test on how many people are interested.
If oyu get a 200 people response, that 1/25 of active last 24 hours playerbase which is respresentative when it comes to value of the answers.)

First couple questions are mandatory ‘demographics’ like hours played / level characters / weapons unlocked / Difficulty you play on the most- something of this sort.

Then you can go to the real questions.
Matrix questions about enemies with fields: Difficulty to deal with / Fun to fight / Amount of spawns and an open field for each enemy, for people to write in their thouhts.
Same for classes and weapons - things liek build variety / power / fun playstyle etc

These will be generalized, we dont yet ask specific question on blessings and combos so we dont ‘skewer the results’.

After this we can start asking specific questions about known extremes like dueling sword, knife, plasma, some talents etc.
With open options first and then closed ones.

No, I play thunder hammer / chainsword / evis zealot mostly.
But since those have utterly abysmal toughness generation and resistance compared to DS and Knife - as there is no toughness resistance outside of crit which HEAVILY skews towards fast weapons.
I dont really top the charts, I do my part and more .. but its clear when you se meta things. You dont have to be there.
And instead of bringing bad things UP and op things down.
They opted to make a mode where bad things are hillariously bad, and OP things are mandatory.

Tanner is just a personification of this problem, as the thinks havoc (which is less content than more as it forces builds out) is good for the game and game should be balanced with it in mind.
His take on nerfing thunderhammer so it still needs several hits to kill a crusher was the lightbulb moment for me, on how out of touch these people are.
They are so good they dont see how good they are (iam not sarcastic here) and they miss the point.
Obviously game needs hardcore nerfs to MANY thins in it, but before nerfing or buffing the game needs a CLEAR direction.
Things like:

  1. Thunder Hammer should be the undistputed king of Single Target deletion.
  2. sliding is mandatory as the game spawns obscene amounts of ranged enemies, and only way outside of bubble to deal with them, is to spam dodge and slide invul frames.
    If smyker is toxic (and it is) then this is leagues above that.
  3. HEAVY skew towards fast weakpoint multiplier weapons for all classes and crit
  4. Obvious balance problems where pistols have more dmg per shot than RIFLES
  5. Obvious problems where a zealots toughness regen node gives him 2.5% to his base 5% per melee kill, while vet gets 5% on ALL kils to his 7.5% base(and hogher baselien value)

I could go on, but buffing or nerfing is pointless until you have a clear vision of what the gameplay shoudl be, and for that you need to community AND not the smalled possible minoriy of it.

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We’re in a catch 22 where the game is balanced around the top performing abilities and weapons.

When you say you need to one shot Crushers, it’s because at some difficulties the game spawns a dozen Crushers at once. That was introduced because of weapons one-shotting Crushers.

What Tanner did was some theorycrafting. The premise being that one-shotting bypasses combat altogether. The solution from FS is to just elite/special spam.

If that spam was reduced and we need to actually engage individual enemies, then that enemy having to take several hits would result in better combat.

I don’t think we’re ever going to get to that state.

I do agree with lots of points you make and that if any weapon should be able to one-shot a Crusher it’s the Thammer when it meets certain conditions.

When I first started up the game I did the combat tutorial in the Psykanium and it’s obviously a remnant of initial game design, where a single gunner was considered a threat you needed to work around. That’s no longer the case, so the game just spawns tons of gunners, which in turn makes Psyker bubble a meta ability. The response of FS in this loop would be to make gunner do more damage to the bubble. It’s a power creep I would rather back out from.

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What Iam saying is that Thunder hammer (or eventual power fist) should oneshot crushers.
How many of them are is irrelevant to that point.

This is what I meant by vision for the game.
If Thunder Hammer, which needs seconds to active and prepare a heavy swing.
Is not oneshotting a tanky enemy - We are at helldivers 2 situation where a anti tank rocket launcher wasnt killing tanks.

Now the obvious problem is that FAST weapons like knives and dueling swords shouldnt be able to really touch crushers at all.
I would even go beyon tanner and say that DS should need at least 6-7 hits, or 3 crits to kill a crusher AND thta to deal with crushers then, you would need to pick a heavy anti armor weapon = allow zealot to take plasma, introduce melta, etc.

In VT2 you can take two handed sword on merc, with rotating rifle (cant remember). You will have bad time dealing chaos warriors.

This was never the case as the games mechanics of suppression and enemies switching to melee just dont work consistently.
The intent for melee was to shoot in that direction to make enemies duck so you canactually get to them.
What happens in the game is that gunner 1 meter away from just deletes your toughness and continues to shoot even if you melee him. Same goes for basic ranged mobs.
The system just isnt there, so to fix the unfun design they gave us more toughnes sresistance.
The solution was ALWAYS there tho, make gunners and shotgunners special enemies.

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it one shots them if built to do so

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It’s funny, the top players are the ones with the confidence to use non-meta items.

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Not the point.
Thunder Hammer shouldnt require to be built around oneshotting crushers. Thats what the activation is there for.
It takes so much time to get it going, that in the same time DS already killed 3 crushers if not more.

But I can get behind blessings that offer tradeoffs like - thunder hammer having its powefield on all the time so its stronger against hordes and elites.
But it looses its power against crushers and bulwarks.

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Not the point.
Havoc is easily 95%+ dueling sword/knife if not even more.
Yes it is doable with other weapons, but there is a reason why nobody plays them.
And no, argument “But x person did it” doesnt render the overwhelming majority moot.
Its same as saying “yes people can be born with 6 fingers, so the statment ‘people have 5 fingers’ is invalid”

It is a valid point while having weapon build system, if they could 1shot damnation crushers baseline then free’s up other stats to be built for other enemy types. Similar to why DS is so powerful because powerful baseline.

Otherwise you should scrap all weapon crafting and then have it as a baseline.

And thats why I mention vision for the game in my comments.

IF thunder hammer - the objectively slowest weapon in the game, that hsa most of its power locked behind activation - that then need a heavy attack and STILL doesnt kill a crusher.
Whats the point of said weapon?

When tanner said “3 heavy attacks from DS” bruh, Iam not halfway charging my attack with TH while you did those 3 heavies with DS.

TH doesnt need to kill crushers in one shot, but speed up the process from clicking the activation to striking heavy attack by 70%.
Then its fine to take 2 hits.

Dueling sword compared to TH has:

  1. More mobility 2. More stamina 3. Better block 4. More attack speed 5. Better+More crits 6. Better weakpoint damage 7. Better synnergy with all talents 8. Movement tech 9. Instant stagger special that combies well 9.5 Arguably better cleave

Sorry that I want baseline thunder hammer do to ONE thing well

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But we are getting bogged down in balance discussion.
All of this could be done in the questionnaire I mean when I made this topic.

I agree, we need a poll of more people about the upcoming balance edits. The most convenient thing is to run a pre-prepared questionnaire inside the game, and/or from the game’s launcher, and of course in the survey should be authorisation from the platform where the game is purchased. At the end of the results also display statistics of the results.
Instead of a fortnightly cycle of cosmetic updates, it would be better to implement this feature
And I still don’t see why there isn’t a public test server…

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Actually playing with Agri Revolver (cowboy revolver… I like!) and relic sword mark II or Achlys Combat axe.
But I still pick sometimes the build with boltgun. Boltgun is too strong…
And when you tested everything (yes I did it, even if several I tested them more than few others), you clearly see that there are a lot of weapons that cannot compete with meta weapons.

Really, if Fatshark can’t balance the game, at least they should deliver a solo mode.
I repeat it, the bot problem is about the weapons they use. The catachan sword and headhunter (burst version) / lasgun MK IV is the worst combination you could find. If you put them Boltgun, it is funny to see how things change. You don’t even need medicae in a damnation game…
This proves two things:

  • catachan swords / headhunter rifles / lasguns have a problem and are too weak and at contrary boltgun is too strong
  • solo is perfectly viable. This is just a matter of choices from devs.
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= People who are the most skilled should not be in any position of power. Give the power to lesser/least skilled people.

= People who voice their opinion as an induvidual is important, but an opinionated group is unethical.

Even a person/company that doesn’t engage in politics can be construed as a political move especially in this day and age.

Yes, and put the questionaires everywhere. But don’t add it as a pop up because I’m sure many people would get annoyed with it. Just make it easily accessible.

The fact that people don’t want to even attempt to join that 1% is saddening.

Even though people will do that anyway, the solution isnt to alienate any specific group. It’s instead to try out all options.

They’re on the way.

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Imagine that, balancing the game for 99% by the skills and opinions of <1%
Enjoy your 1% playerbase game.

You dont know their opinion, they are hidden behind a private discord where they speak AS INDIVIDUALS / Youtube videos are not a gr8 discussion place and they are primarily an echo chamber. When a video is made that 99% of the watchers agree, it doesnt tell you anything about what the audience of the game thinks.

True, but to be banned on discord when a mod spews politics and you disagree with him. Then its once again just an echo chamber (like the previosu point)

Pop up on steam as in = its immediately obvious they have a survey. If you get annoyed for trying to improve the game, you are not the target audience.

Top kek take, I wont even address this.

Unlocked and loaded TRIPPLED the player numbers for the 2 weeks and DOUBLED the average player count post content patch.
Havoc lost 50% of players in <1 week as it was just weaves but worse.
So its clear that patches which GIVE people stuff, instead of TAKE (as havoc is less content that normal DT, because it forces degenerate most meta builds possible).
Make people stay longer .. shocking concept.

We havent see any DS nerfs afaik or thunderhmmaer buffs, and even the ogryn rework looks like a sidegrade

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