I play auric exclusively and maelstrom whenever I’m not testing out new builds. I think the dreg bomber is overtuned, it feels like a “kitchen sink” special designed by passive aggressive devs who want to break player habits because we are “doing it wrong”. It’s just like how all the common non exploit “safer spots” have a marked tendency to turn into enemy spawn points with every new patch.
For one single special it just does too many things at once and has no hard identity:
- The gas blocks visibility for the players and you cannot see pinged enemies through it.
- The gas effectively kills players because it strips toughness almost instantly and “burns” players to death with corruption.
- Tox bombers do not glow and are coloured like any other dreg which makes them hard to see
- Tox bombers have a ridiculously long throw range making them more akin to a mortar team than a grenadier
- The gas buffs all other enemies
On top of that they have no real counterplay. You can shoot them, IF you can see them which is no guarantee because they can attack from so far away (sometimes without line of sight), and your chances of spotting them drop to zero if they get a single grenade off.
They just feel overtuned. At minimum they should glow green the same way scab bombers glow red.