delete or nerf the Dreg Tox Bomber

It’s a pretty poor glow. Here’s the two bombers standing right next to each other at 35m in a moderate shadow for example.

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I wouldn’t mind the linger duration reduced to 10 from 15s because of how it can brake the flow, but other than that, they are mostly but a nuisance.

Ogryn can outsustain the drain, vet has balanced shout, psyker dome, and while zealot has the least consistent on-demand toughness regen, you have two lives.

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Wow, didn’t know that

I really like how they interact with the player. It’s a much more unique area denial than simple fire. Also, i like how it buffs the enemy. They should add more specialists that buff enemies. Imagine a traitor officer, who shouts buffs for the enemies. Similar to our voice of command. That would be awesome

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I want a dreg boss that’s like a corrupted version of a purifier. Buffs his allies with the delightful stench of decay. Story wise it could be one of the Priests of St. Messelina who was captured and converted.

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I don’t like how tox bombs leave gas on every bounce, sometimes a single tox bomber can have half the room the size of the power matrix finale covered in gas from one throw from behind a wall on the other side of the room.

I know I’m a noob (and have the unique gold title to match it), but I’ve posted previously that I find the Tox Bomber overly “tuned” - I think that’s the words the hip kids use these days?

Since that post though, I would say that I think their appearance audio call outs have improved. They definitely seem louder to me than they did a month or so ago and I’m finding I can pick them much sooner than I did.

Objectively, I’d still say I think the gas cloud radius and/or length of time active is a bit too much but :person_shrugging: , if we’re honest, we’re facing in to a scenario where some (/many?) players are looking for harder gaming experiences, so what is one person’s problem is another’s challenge.

I don’t have the answers. I just think that specials should each offer a slightly different but equal challenge. I don’t think they do as it stands!

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or normal monday morning :smile:

i doubt they´d scale it custom fit for every difficulty setting, but ultimately this would be a way everyone was satisfied, from those seeking refuge in lower diffs to those not even noticing what others complain about.

so
heresy and below less gas, smaller area, less damage
damnation normal amount/area, less damage (to get acustomed to how its in the big boy league)
auric maelstrom:
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https://streamable.com/3ojtn5

lookadis shet, 20 seconds of blocking your visibility, hurting your toughness and actual HP, and they can throw it from downtown with no line of sight. combine that with mods that spawn 4 of them at a time in along with rest of the mobs, it’s just so fking stupid

Here’s a hot take my friends and I do in Auric Maelstrom vs Dreg Bombers… Wear 40% bomber resist curios and literally ignore the gas. It does toughness dmg before corruption dmg on health, so if you can regenerate toughness while mitigating the base gas dmg, they become a joke. Gold bars further make it trivial.

Frequently we will fight entire waves in the gas for the luls.

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They definitely can be annoying sometimes but idk about them being OP…

I wouldn’t say they’re delete-worthy but maybe a reduction of how long the gas lasts for would be a good middle ground. They seem more annoying in that regard as opposed to them being frustrating because they’re causing wipes your whole team.

In my experience it’s more likely they’ll throw their bomb and end up splitting your group when there’s not even any enemies around- or very few. Then everyone’s just waiting for it to dissipate just so they can continue on with the mission lol

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This image is so funny, I just imagine all the gooners in the horde saying that in sync as soon as Pox Bomber throws out his farts :face_holding_back_tears:

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This works?

The differentiator from pox bombers is duration vs damage for their flavour of area denial. That’s their flavour.

Honestly I’m relieved to see tox bombers over their pyromaniac counterparts in game. Tox gives you time to play around, whereas stepping in fire can quickly chip your hp.

As mentioned you can tank it, so all in all it’s much more forgiving than fire bombs. Doing pure toughness damage, and not an excessive amount, feels extremely generous compared to some of the fire damage shenanigans we’ve had to put up with.

All these complaints… this is the entire identity of the enemy, to make you uncomfortable and slowly corrupted for staying put. It kinda makes me feel the design succeeded.

Very much so. I was testing Martyrdom Zealot builds last week and found myself being downed to fire and gas all the time, so I was looking for ways to avoid that. Turns out Bomber Resist actually works now and makes being at 1 wound not a big deal anymore, especially if you take Second Wind and Blood Redemption to match your Chastise charges.

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Game changing!

Anyone else think quite often you’ll see the grenade trails coming from one direction, but the tox bomber actually rocks up somewhere completely different?

I often follow the trail backwards and there’s no one there, and then he appears 50m ahead of us about 10 seconds later, strolling around quite casually.

Skill issue

From my anecdotal experience, the director seems to spawn 3-4 tox bombers for every one scab bomber. It’s like the director treats the tox bomber as a different special than the scab bomber even though both of them occupy the same special enemy family. Perhaps Fatshark can tweak the spawn rate of tox bombers so that for every one tox bomber that spawns… the next bomber special that spawns is a scab bomber. Other than that, I can agree on reducing the time it takes for the gas to dissipate; maybe make scab and dreg bombers have similar-ish times for their aoe attacks.

Also, it’d be cool if you could shoot bomber grenades thrown in the air a la Battlefield V allowing you to shoot grenades out of the air.

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I am far from the best player, but, and maybe I am wrong, this bomber is less dangerous than the scab one. I don’t see them more often than scab ones, in fact I see rarely dreg bomber. And this is really rare when a bomber can spam bomb us to the point we cannot see where the grenades are coming from.
If it reaches this point, then we would deserve to die. Fact is, I tend to kill them as fast as I can. And from my experience, I am not the only one.
I think this bomber is good enough. It can turn your trip in a mess, but then you deserved it. Most of the time, it is just an other enemy. And by far, scab bomber is more dangerous.

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