The current deed system is completely absurd. In their essence, deeds are maps with modifiers to make them more difficult. However, we are to “drop” these maps - wait, what the actual f…? Therein lies a major problem.
So here are the current issues with deeds:
- You cannot join one as a random (in-keep or already in-game);
- You cannot create one and have random people join you like Quickplay or selected maps, it is required to have people manually join you through Steam (for PC);
- Allowing people to do deeds more easily should be normal and would only contribute to make the game more interesting for new players and veterans alike;
- You are forced to rely on others in order to get deed-related challenges as it is very unlikely that you’ll have 500 deeds or more by yourself and without cheating;
- They are overly rare;
- Let me reiterate : they’re drops. Yes, it most definitely is an issue. Vermintide 2 is not a MMORPG based on items, it is a PvE co-op game oriented towards pure gameplay and player/team skill. In other words, deeds should be treated as a gamemode, not as items.
How to fix these issues?
There are many ways to do so. The least interesting one would be greatly increase their drop rate. However that would reduce the amount of other items dropped : weapons, charms, etc.; and as such should be avoided as the current system for weapons is working well (albeit with a twist when it comes to red duplicates. We desperately need an option to turn off these, since the red crafting mechanic recently implemented is far from being satisfying, but I digress).
I believe there are deeds-only chests in the game files which are not being utilized. If these were added and not prohibitively rare, it could fix the absolute mess that deeds currently are as a gamemode.
Making deeds joinable via a system similar to quickplay. Note that this could be coupled with other potential fixes.
In my opinion, the best course would be to fully treat deeds as a gamemode where we can set the difficulty and be sent into a random map with random modifiers (the randomness being there to make up for the fact that you currently can’t predict which deed you’ll drop). In other words, it would work similarly to quickplay. Nonetheless, I believe, for obvious difficulty purposes, that they should only be joinable before starting (in-keep). Those who have lost connection or crashed should have a way to reconnect as well. If someone ragequits, it’s too bad. Afterall, it is expected that deeds are end-game content and should be punishing and difficult to complete, not punishing and difficult to get.
What do you guys think about it? Fatshark developpers, is a revamp in the works?
EDIT: Regarding deed challenges, I believe that we should increase the number of deeds required in order to complete the challenges twofold as it would now be easier to do them. While doing a thousand deed for the hardest (read: most tedious) challenge is completely idiotic, it would only be fair for those who have done these before to do so.
Unfortunately Fatshark seem not to have taken in account the fact that 500 was way too extreme, considering only the hardcore no-lifers have done them, which disfavors casual players (playing casually for a few months doesn’t really get you the challenges).
By the way, before those no-lifers come crying, do bear in mind that casuals are those paying for the survival of video-games, Vermintide 2 being no exception (even if its community is quite dedicated, that’s definitely true, and that’s also great!).
Reminds me of the 25 QP for Bögenhafen weeklies which eventually got nerfed to 10 QP in a sudden comeback to reality by the developpers (you guys really have a lot of stuff to fix, your upcoming work is not to be envied if you do actually take care of these issues, which I truly hope)…