Lots of us wrote about the deeds. @Fatshark_Hedge mentioned that it will get a rework in the future. Here is my idea that can create a true endgame content and lots of people can have fun with it:
Remove the weekly events. That would be too much. Merge it with the “custom game” option.
Here you can start a custom game with custom settings:
- difficultly (to this point we know as custom game)
- you can add weekly event mutators
- you can add salvaged deed mutators (name it for example “deed shards”)
Deed shards can be obtained by
killing X or more elite enemies in a single game (vanguard)
Killing X or more special enemies in a single game (seek and destroy)
Killing X or more infantry in a single game (send in the next wave)
Taking X or more damage from elite enemies in a single game (harder, better, stronger, faster)
E.t.c. If a player should get this in a single game or in a few games it depends on what it can cause in the playerbase . If it will likely make more players who will chase green circles instead of teamplay, then here is the solution:
Deed shards drops from chests from champion and above. In the custom game there will be no restriction making a legend run with a deed shard which was opened from a champion chest. Lower tier chest (pesant to emperor) has lower (10-20%) drop rate, legend has average (30-50%) and any chests obtained from cataclysm have a guaranteed shard drop (with this you can reward players a little bit playing on the highest difficulty).
Other big issue with weekly: no reward. Yes, it is discouraging when you play a tzeench+vanguard weekly and you get almost nothing besides the low tier chest. A guaranteed chest is always better (for salvage at least) like only one - just the chest for the run. reward is always good if it’s a little one, it’s good too. Just reward players playing different from random match.
These chests can contain only weapons, trinkets, whatever and so on, or in higher difficulties or if there numerous mutators are present even cosmetics, illusions, or just schilling for the emporium (with this you can easily link the deeds and the new emporium. So:
In the custom game menu you can set the difficulty, the map and the mutators. As I mentioned the weekly mutators should remain “free”, these stuff people could play as many times as they want. It could go with public and private as well, like how custom game works now. You don’t need to select weekly mutator to be able to make a “deedly” game only. They could be selected together or separately.
Selecting only one mutator rewards one additional chest, the tier is emperor but only champion - no matter it was a cata run. If there are more it will give (if this is a victory) an additional predetermined chest depending on difficulty, mutator difficulty (a comradeship is much harder then a send in the next wave).
With the obtained shards you can add more challenge to the run. If you set up a legend game which has a vanguard-harder,better-tzeench then it will give 2 bonus emperor’s vault (if it’s a legend game) like the deed did. If you make an extra hard one on legend for example: comradeship-darkness-sparkling gift-vanguard-tzeench then it will give 2 emperors and a guaranteed cosmetic chest or on cata like this just with 2 cosmetic chests (shillings 100-100 in each - it should be balanced)
If players won’t need any cosmetics or illusions or craft materials or even chests because they have almost everything (like lots of us have almost all illusion and a lot of crafting material) then they could make some really nasty deeds they can challenge themselves/their friends with. Plus, it could be played by twitch mode as well for those who like to suffer. Really, that would be awesome.
I hope the dev team/game designer will read this because I think that the deed system is ready for an overhaul and this idea isn’t a bad one in my opinion. It’s just logical and simple. The weeklies are staying this way with freedom in the players hands and the deeds which makes them hard are the plus what players needs to work for a bit and what players seek when we talk about challenge and end game.