Dear fatshark pls take a few min and watch this

Okay. The ones I posted are the correct current numbers, I believe. And yeah, the initial . . . crazy increases were received very poorly. For good reason.

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Yeah but you get increase in power then in that way how much real increase it was?

The 5 extra levels we got resulted in ~8.3% increase in Hero Power (and there’s a potential for 7% more from the Talent), so the enemy health buffs are still higher (though not by as significant margin). Then you get to add any other modifiers, of which there are quite a few now with the Talents and the stagger system, and the end result is slightly less relative damage done by default, but a clearly higher potential (using pushes and other conditionals) against pretty much anything except hordes (which got a huge increase) and Bosses and Lords (which are harder to get bonuses against).

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I think the highest potential damage bonus you can get from stagger bonus is 70%, if the enemy has 2nd stage stagger, you have Mainstay, and an ally with Bulwark has also staggered them in the last two seconds. This is ignoring other sources like talents that give power bonuses, and +Power vs. I know those stack differently now, but I dunno how they stack with stagger bonus. Or how any of these stack with common traits like Shrapnel.

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Things I liked:
Dodge changes, good.
THP nerf - was addressed and is livable
Beastmen to a degree
Stagger mechanic changes, it made shield bearers usefulish (see below) again.
End sequences being beefed up, they still need a tweak though on legend imho.

Things that are untenable:
hit by enemies with no animations
enemies clipped into other enemies
enemies far out of range lung ice skating hits
enemies targeting teammates and then doing 180s mid animation to hit the guy behind them
hit during pushes that don’t push enemies right in front of you
hit by enemies a phantom swing clipped through without damaging.
*missing hit from behind sound
Silent patrols, bonus when the entire patrol spawns on you
Mobs spawning out of thin air in your midst, bonus no hitting from behind sound
No cata chests with increased chance of reds or cata specific skins

Just gonna leave this right here and go do something else for a bit. Hope FS figures it out, because I enjoyed the game. There are simply too many bug issues right now.

Overall I agree with the video and the analysis.

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@m0raca
Pretty much exactly what our team is thinking ATM. Changes are great, but loss of consistency due to bug is infuriating. Difficulty is artificially cranked up because of bugs. But Cata will have to be made harder once they are fixed. And they will eventually, as fatshark always did.

I will add to you list of bugs: silent specials
No consistency with aoe stagger ults, ie: whc ult.
Sometimes you stagger lords, sometimes you don’t even stagger monks .

But overall, changes are really great, only a few weapon feels lackluster (swiftbow, repeater crossbow, 2H axe because of pick, fashion because of rapier,…) And most characters now have several interesting builds per classe.

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