Deadly Accurate perk not working as it should

We kindly ask that you complete the questions below. With this information, we can add it to our database for investigation.


Issue Description:
When using a lasgun with the “Deadly Accurate” perk, damage numbers do not reflect what the perk should make them be, i shall provide video evidence.
Steps to Reproduce:
1- Grab a MK XII lasgun with Deadly accurate, and one without.
2-Grab the Veteran +25% crit chance perk, and ADS on the Meat grinder.
3-Hit the Machinegun Ogryn on the head till you get a crit with both of them.
4- compare the numbers, and see that the 42.5% dmg boost on critical weakspot DOES NOT apply to final damage.

Mission Name (If Applicable):
The Meat Grinder. Damnation Risk.
Platform:
Steam

Player ID:

Approx. Time of Issue & Timezone:
[12/07/2022, 07:58PM] [GMT-3]

Reproduction Rate:
Constant (100%)

Upload Supporting Evidence:
Video attached.

Console Log:

console-2022-12-07-20.44.05-f3c630a3-5a85-4eb1-aa24-cc0ea2e27e6b.log (600.7 KB)

Upload darktide_launcher.log:
darktide_launcher.log (351.8 KB)

Thank you for your report!

There’s currently a bug with the Psykhanium that causes it to remove all blessings when switching any weapon or curio.

Is there any chance you could repeat your testing without opening the weapon swap chest in the Psykhanium?

Of course, here it is.

MK XII with Deadly accurate:

MK XII without Deadly accurate:

Thank you for your time! :slight_smile:

1 Like

I can confirm this blessing is still not working at all, you may as well not have any blessing at all. You provided them the information they asked for and then they give absolutely no response.

FatShark can we get an acknowledgement of this issue?

Hello everyone,

It’s been quite a while since this was opened, and I am just coming from the psykhanium experimenting with headhunter guns for some new builds, and it seems to me as well that a deadly accurate blessing has no effect at all…
It seems to be a very interesting blessing in theory for high precision builds, so I humbly beseech to find the time to fix this.

Hmm, i’ve just tried it on vraks mk iii in psykanium, it works

Yes it seems you are right, upon trying again it shows the proper effect. Great news, i have been burning to try a high weakspot damage build.

1 Like

If you see this, could it be that the bonus calculates off of the additional DMG (critical headshot dmg - base x0.5) instead of the total damage? I have been trying it again and almost thought I’m going crazy, because there is a difference, but the numbers don’t add up.

I did it more “scientific” this time (checking for hidden dmg buffs in feats and so on) but the math is not making sense, except for that hypothesis.

1 Like

Yes that’s exactly how critical and headshot bonuses work. Which is why they’re the worst possible perks, yes, worse than +stamina since that technically does something.

2 Likes

In V2 +crit damage counts off not from total (base damage+additional damage), but only from additional damage, same stupid system probably here. However, incase with DT system it makes a bit more sense, cause you have different damage profiles. Like with t4 DA (+50%) you should deal ~x1,5 crit weak spot damage.

Don’t forget there are also modifiers in stopping power that can reduce your damage vs specific armor types

Oh, I was actually still talking about the blessing, but yes, if the perks give 2-25 extra damage on a crit or weak spot that is really is terrible. I guess on a high weak spot weapon like kantraels it could be somewhat useful, but that really depends on how the number play out in real life.