[Blessing: Punishing Salvo]

After testing, it seems like the “+20% weak spot damage” is calculated as follow:
(weak_spot_damage - normal_damage) * (1 + 0.2) + normal_damage

I thought it should be like:
weak_spot_damage * (1 + 0.2)

If this is not a bug, then I think this blessing is a little bit useless?

It has already been answered.

the +20% weak spot damages is calculated as you said.
Same goes for +x% critic damages etc.

We’re all agree that:

  • it is not intuitive
  • is really badly labelled

But it is working as expected.
See this thread:

Yep. Basically any perk or blessing that increases weakspot or critical weakspot damage is beyond worthless on 99,8% of weapons and builds, and highly questionable on the remaining 0,2% weapons and builds.

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Yes since the explanation of how it works, I have never put such perk.
I would even say that they can remove them

Thank you!

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