Darktide's Melee Weapon Design has Failed

I agree. That’s why i proposed rework 1 and 3 at around 200~. You pick up slaughterer and when it gets going it starts cutting hordes to ribbons but its still not quite the elite slayer it was and has to be used more to duel them than cut them all down in a swing. Thats my notion for a good balance for it. Also always on feels cooler and better in my view. But i think, at the same time, some players really like the feeling of fwipping through a big group of enemies and that is a valid view. It then needs to be balanced by making it weaker somehow.

I would propose, if the power sword is flat out reverted, then make it do less damage to ogryn and maniacs to compensate.

I’d like to add this proposal to the conversation:

Might be a cool solution as well. Or at least a less aggressive nerf. Gives value to the unpowered attacks. More complexity not less on the power swords seems a bright idea.