Nah I like the mundane weapons. Psyker just is poorly designed, and the shop is also poorly designed.
The shop should act like the first step of crafting did in VT2. Grey requisitions in shop, one of each weapon. Select one and it randomly rolls everything, and delivers it to you.
Call it priority requisition or something.
Psyker feats are all centered around BB, which is pretty bad given the state that BB is in. I’d argue even if BB was good that it’s a pretty bad feat tree.
A few feats centered around mundane weapons, like cerebral lacerations would be real nice. Something like telekinetically enhanced firearms while ADS at the cost of peril(up to critical peril) similar to deadshot on vet would be super nice.
Mundane weapons also appear to have better passive quelling btw.
The whole store issue is one of the reasons I refunded. It’s very tiresome checking in every hour hoping to get a new weapon or variant to try out. If crafting isn’t going to make it in a way to narrow down what appears in the shop or a way to reroll the shop might be a good compromise.
will you kindly address the same concerns with cosmetics? and stop listing duplicated bough cosmetic on the shops. the prices of 150,000 for a helmet is both rediculous regarding players time, and a disservice to the IP, a m35 based helmet is an m35 helmet regardless of it’s name. and isn’t 15x more expensive than pants.
We need dyes, we need to be able to get the cosmetics we want without grinding for weeks or paying real money.
There are problems beyond finding specific items with specific perks.
I’ve been trying for several days to find stuff in the store that even comes close to my current gear’s base power level. Instead I keep being given stuff 40+ base power lower.
Add to that the fact that you don’t get loot rewards for playing the game… How exactly am I meant to get better gear?
" What I do know is that the aim is for the perfect weapon to be an absolute treat, and far from the norm. Where we all can agree though is that right now its close to impossible."
This sentiment feels like it will just create:
1.) Haves and Have-nots based on pure luck/ability to log in every hour to check the shop.
2.) More feels-bad than feels-good moments when you, for example, get a weapon that would be great on another class, or great stats on a weapon you don’t personally enjoy - which are more likely than getting great stats on a weapon that is good, that you like and on the right character.
I’m not advocating pulling VT’s loot system over but I would advocate for something where we can invest in weapons we enjoy to make them better (fill up the bar budget to the maximum through some crafting process/breaking down gear). Encourage people to play the game to get towards the items they want, not what the RNG gods give them.
Stopping by again to say I’m at about 10 days of everything in the store being 30+ lower than my current gear. I’d even settle for something within 10 points.
All my gear is legendary sitting around 500~ or 140~ for curios. Obviously the shop will never match my gear score since it only provides blue rarity and below, or do you mean sire melks shop? At some point you’re gonna get a 380 weapon with okay stats and perks and use it. Does that mean that every weapon afterwards needs to be 380 to match your rating? Doesn’t make sense. I hate the shop, i hate the rng player retention tactics, and wish i could just build the weapon i want. But what you’re saying makes no sense, to me.
I think they are saying it should work something like loot does in Destiny2
Pinnacle drops (how you get endgame gear) are generally between -5 / +5 from your characters power level. The Character Power level is calculated by taking the highest power rating weapon/armor for each slot you have on that character and averaging the power level.
This ensures when you do the harder content the drop you get is going to be viable. its power level will be basically the same as what your on. Never so low its useless.
It also limits power growth to create a more controlled and gradual increase to power cap.
They are talking about BASE rating. The Total rating doesn’t really matter at all. 380 is the current max base rating.
@wittyusername816A post on Reddit explains that it is a normal distribution curve which is only influenced by character level and nothing else. Not current item level, equipped item level, seen item level, nothing. You just have to wait to see something higher. Anything 350+ will be fairly scarce.
How does this not make sense to you? You’re already gambling on properities, blessings, and perks. Why should you should also have an additional layer of gamble of deciding whether or not the gear will even be appropriate to your level. It goes without saying, yet again, this is something that Vermintide did better; reach max level, beat Legend or Cata, get gear with a power rating appropriate to your level.
I mean, I got plenty of gear ranked 295-299. It wasn’t all 300. There was a lot of trash or trash rolls to sift through. It was MOSTLY trash to sift through in VT2.
295 is also almost no functional difference from 300. Even if you have 295 on every weapon/item slot, at max level you will still have 645 hero power vs 650 hero power, a difference of 0.77% to your damage, cleave and stagger.
In Darktide, I can still get base rating 280 items while at max level, although they are just as likely as 380s. I’m most likely to see 330s overwhelmingly due to the Gaussian distribution. At that level, I can see crap with perfectly wretched rolls that greatly effect the damage/cleave/stagger outputs due to it now being tied even more intrinsically to the weapon and not to the overall hero power.
It wouldn’t annoy me quite so much if it wasn’t the exact opposite of what they have been stating that they wanted to accomplish. “More player agency”? I’m not feeling it.
I agree there isn’t a notable increase in player agency, the whole system feels like a sidegrade to me. I see some stuff I like, some I don’t, it’s different, but still a grindy mess.
I mean, base rating i get, you just want 380’s across the board. I don’t really have a problem with that, what was said just didn’t make sense. The total rating does matter though. Blessings (right now) we cant even touch so I definitely weight them heavily. I’ll take a worse rated item just because it has a tier 3 blessing that really makes it feel better. Better in the longrun? Well, if Fatshark continues down their current trend, they’ll only let us tweak one blessing per weapon, in which case prioritizing that tier 3 blessing would’ve been the right gamble. Still a gamble on my part.
Also they can’t possibly have released an entire 1-100 weapon stat scale with only the intention of ever letting us go to 80% in each stat. Obviously there’s some plan there, otherwise its just… pointless.
He lost the discussion so now its clogging up, and agree to disagree time.
He can choose to play the game with bad weapons if he wants too, but he wants to force me to do the same, and I don’t know why I should have to do what he says.
Guy failed to provide any logical consistent reasoning for his position, just like the players who don’t want a scoreboard, because they do not think logically.
Don’t want a score board don’t look at it and ignore people who do.
Don’t want perfect weapons, don’t use them and ignore people who do.
It’s 100% not just stupidity or ineptitude, they make the best games, and handicap the crafting for a reason.
likely multiple reasons.
for example
Servers are expensive, they might want you to buy the game play it for a week or 2 and then get bored because you can’t try meaningful builds at high difficulty.
Psychological reasons to do with gambling and addiction or even demoralization.
It could be that if we had access to perfect gear then tier 5 becomes trivial for vermintide 2 players and they don’t want to have to deal with us complaining the game is to easy.
Could be anything along these lines or something else entirely, but it is intentional whatever it is.
It’s certainly something. I think it might be an unholy combination of bad ideas, bad design intent, designing for padding out playtime and gating progress - and complete and utter ineptitude.
They wouldn’t actually be the first developer to design a system with variable power budget, then tack on endless amounts of perks, traits, blessings, item types and who knows what else, and have absolutely no concept of the statistical nightmare they were creating, where the chances of getting what you wanted ended up being 1 in several hundred million.
So the power budget + perk + blessing RNG could be not having the slightest understanding of statistics. It could also be that the people who churned out tons of completely worthless blessings and worthless perks to pad out the system, are not the same people who design loot reward, and thought we would be getting way, way more loot.
Either way, they’ve made this system, as well as the actively offensive time-gated RNG store, and have decided to do nothing about it. So whether it’s malice or incompetence, they have now chosen to keep these systems, which means at this time, it is intended malice. They could have changed a single thing in the code to allow the store to roll more 370-380 items to at least try to make up for their horrendous design. They haven’t. They even made the store worse from beta to release. So… we know it’s an easy code fix. They just don’t want to.
Such a better system. Just knowing the gear had the right rating easily from the get go, sure we got plenty of rubbish but you could at least turn that rubbish into crafting mats to then craft a weapon.
The rose tinted glasses a lot of people are wondering around with regarding the current system right now is pretty bad