Reddit - wasted time also. Twitter might work - you just need to motivate woke mob to tweet that bad crafting system is offensive (it is really is offensive to common sense), oppressive and discriminatory, e.t.c. and see how work done for us.
There are at least 5 quotes from several posts that outright prove that they are aware of the issue.
The problem is not that they aren’t aware, the problem is that they ARE aware and are doing f*ck all about it!
Well, my anecdotal scenario says otherwise. I posted an image of a clipping issue with a cosmetic here with screenshots and just a general request to fix it (and add cosmetic previews) and it was fixed within a month.
Sure. There’s no guarantee that my post expedited the fix, but has someone being toxic to you ever made you want to do anything nice for them?
Why yes of course, let us talk about locks and how we despise them from the bottom of our hearts! It’s a great idea seeing as there is 0 of anything resembling concrete communication regarding the issue from Suet Sturgeon.
Personally I’ve arrived at a point in which I am comfortable with T5 and would like to play with different builds to see what suits me best before moving up to Auric. Alas, the karking crafting system makes it darn hard, and THE LOCKS are main contributing factor. Like many others before me I have already bricked a few dozen weapons while pursuing a particular, ever-elusive combination.
Is it fun? Not at all. Is it a drag? Yes indeed. Will it make me drop the game until this STEAMING PILE OF HERESY gets fixed? Most likely. What’s the chance of me giving the developer more of my money before they fix this (and predatory FOMO premium shop as well)? About as high as a chance of a PDF trooper beating a Deathguard in melee.
Yes, THE LOCKS SUCK. Would be swell if we could get rid of them!
Do you know what else would be swell? If the people with the power to do something about this mess engaged with us rather than being suspiciously absent from NUMEROUS topics constantly being made about the issue @FatsharkStrawHat @FatsharkCatfish @FatsharkQuickpaw
The mere fact that you ask this question or consider niceness just proves how mindbroken gamers are.
They didn’t do something nice for you, they fixed a faulty product you paid money for. And had the RIGHT to receive without issues/bugs. This isn’t FS being “nice” or your “friend”.
This is considered baseline in every other industry/sector. This is a company doing a required service in order to not lose money. You pay for something and receive it as advertised, otherwise you get your money back or a replacement. Crafting and fixing broken/missing features is something they have to deliver, as they advertised the game/preorders with.
“Nice” being doing whatever it is that you’re asking for. It’s not rocket science. If you want me to do something, insulting me is the least effective way of doing it.
Philosophically I think this is a great question to ask the design team, and ponder on, but right now I don’t know how they fix it.
Thats because the forums are clearly a containment zone.
There was a post from FS within that massive crafting lock thread saying they kept thread alive, even when it went off topic several times. It was on purpose they did so.
Then they said required more feedback to include (somehow) from those that don’t give feedback at all.
Followed by @brosgw 's separate thread 600+ poll response. Which would give a very good direction of where to start for change.
There wasn’t movement afterwards - This was about a month ago. So been silent since.
They wanted feedback from players that don’t give feedback. In order for more reinforcement for change when presented internally. Which there is easy solution by creating incentive.
Crafting has 2 parts. First is the grind. Is one T5 mission too little to be easily given enough materials to craft an ideal weapon, would 100 missions be too much. It is that fine tuning somewhere in between for dockets and materials to be “reasonable” in time.
2nd part of crafting - The process is dull. Run back and forth between Armory/Melk to crafting station like a police beep fitness test, mass buy and poor UI that only lets you sell one by one. Brick weapon, rinse, repeat and probably take an hour to get that one weapon given enough dockets/materials. The process itself feels like admin/busy work. Yup, there are mods to make this easier, but doesn’t mean it’s more entertaining. Non skill based, dice roll and time based.
With near 18 million dockets and half million plasteel…crafting matters less for me and stick to meta weapons. So even though I have plenty dockets/materials which I don’t mind wasting…It is that 2nd part above which is boring as a process I don’t want to engage with looking at menus for an hr or 2 doing repetitive admin tasks.
It hurts new players the most playing catch up of months facing a hefty time wall.
It’s discussed and ignored by the devs
Someone walking into a shop and saying “Hey, I bought this and I don’t like this about it” is not someone being mean, or not being “nice”. If I come back again and ask if you have changed it, I’m still being quite reasonable in fact.
The person who responded to you was trying to explain, that expecting a business to do something, or change something, for the sake of the customer, is actually… ok!
Oh and to pre-empt the inevitable “but its too much!”…
If 500 customers, in the above analogy, send letters to the business asking if they’ve changed it yet, its still ok. No one is doing anything wrong by asking them to change a thing in a product. And if someone does so in a way that is considered “harassment”, well what do you know, we have policies for that too and that gets handled right quick.
I feel like you must not have been here for #breakthelocks, or #breakthelocks, again
You would have to be delusional to think this is underdiscussed or that fatshark isn’t aware of it.
I understand the conversation. People are complaining about the lack of agency when it comes to items. Fact is, it’s clearly a design choice. You can not like it and voice your concerns constructively. My point was being toxic about it and insulting the devs is not likely to result in them changing their design choice.
Offer possible solutions and be constructive. At the end of the day, if they feel that this is the system they want, then they aren’t obligated to change it. Besides, people spend way too much time complaining about “locks” and crafting when they’re almost never the reason why people fail missions. Bad players with perfectly rolled/crafted weapons are still bad.
How sad, right?
He missed all the memes and image macros we created.
Guess that’s a wonderful time to repost them.
Oh I’m sorry I didn’t realise we were discussing toxicity, I thought you were talking about people being “not nice” when they post requests to have locks removed.
Well of course, this ever present threat of toxicity must be held back by such stalwart defenders as yourself. I salute your selfless desire to protect Fatshark from this menace that lurks in the forums. Be vigilant!
I think the thread’s point went so far over your head it’s the governor of the Atoma system.
Locks underdiscussed?? LOLOLOLOL!
The number of people who post after only reading the title is funny.