Darktide Is Gambling

That´s what i mean that needs to be addressed.

If they keep the random missions, they could change the weeklies in “percentages” and higher difficulties should fill them easier of course due to the challenge and probably more time-investment. And of course tomes / grims should be always available on malice / heresy atleast. Those will be the most played difficulties for sure.

Private lobbies are there for pennances right now, but yeah you need atleast a second player to use them.

The mission system needs to be redone. I have limited time to finish my weeklies and now I may very well get into a situation where I can’t because the right missions didn’t drop.

As far as the shop goes, I think it’s fine. It’s no more random than the loot boxes in VT2 and at least now I don’t have to spend time opening the bloody things.

For this to work, however, crafting needs to be in place and it’s not. This game is not finished. It should not have shipped. It most likely was to meet some budget sheets and get black numbers into 2022, but that’s not an excuse to ship an unfinished product.

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Yes, fixing stuff takes time and it should have been done before the game shipped. The crafting in particular. There is no excuse for its absence.

It’s sad because once you are on a mission the gameplay is absolutely stellar. It’s everything around it that does not work at all (need a grim but no grim missions available in the time you have budgeted to play the game that day). The shop is as random as the loot boxes, but since crafting is not in place I just don’t bother with it because I have no clue what I should be aiming for or collecting.

I like many aspects of this game, and I want it to succeed, but I’m not going to make excuses for really bad design and absolutely never for shipping a product that is not complete. I don’t care about your budget. You don’t ship incomplete titles.

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. true. we don’t want it to be vermintide, we want to to be BETTER. dunno where this toxic positivity comes from. you cannot defend these systems. nobody can.

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yea game need fixing but what to fix? everyone have his/her idea how this game should look like or be played and when you take somethings out what are you going to replace it with? game was in making how long? 2-4 years? they are not going to fix it in 3 weeks it will take like 1/2 a year or more if they still want new class or what ever per 1/4. blame FS or root for game to get better with time or both :smiley: there are things that i want to fix too like give me rippergun with one shoot not three, power weapons are crap and my plasma have same dps as botler? you are shooting mini suns how is it same? etc but this is what we have now and FS is not gona fix it in 2-4 weeks it will take longer.

If it can’t be better, I’d settle for it being vermintide.

What we have now is… it exists, I guess that’s the best I can say.

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i dont really care as long as they dont monetize it. the moment they do i am gone.

At least it’s cheaper than to gamble on stonks!

It can alwas be worse but hat is not an argument for not criticizing the current state.

It is part of pretty much any healthy progression system anywhere, that you can work towards a goal and that your time investment towards that goal is rewarded.
I would argue that it is insane to NOT expect to get anything for spent time or effort.
Good luck holding players, if you make it obvious through your “progression systems” that you do not value their time at all.

Yes, but that is not what people are asking for. Also “no agency at all” (current state) and “getting everything immediately” are not the only two options. Neither of these two options make for a good experience.

How about a reasonable grind that rewards playing on higher difficulty and maybe even requires to play on max difficulty to be able to maximize the stats of an item?
How about a crafting system that is not based on mindless farming on a low difficulty and then playing a slot machine, but instead allows the players to put in effort to actually get the item they want and make the build they want to play with?

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Again… you guys miss some points. Yes… weapon-crafting would do a lot, but the game isn´t unrewarding in its nature, it´s just that you don´t recognize the rewards as you would open a chest.
In Vermintide you had 3 pieces of gear per run IF YOU WON. If you´ve beat like 3 missions per hour you got 9-12 pieces of gear, based on the comm-chest on top. But if you lost, you got nothing but XP for the comm.chest.
In Darktide all that doesn´t matter, which lasts in the missing reward-feeling. But it is there since you get coins for your time-investment at any time and then you go to a vendor with more items than you would get in a hour in Vermintide.

Poeple moan about “i´ve to login every hour”, but no… you don´t have to. But you´ve the benefit to get new offers each hour even without playing. In V2 you didn´t even got anything without playing or winning and there was the same RNG in the chests and even worse for casuals since the good stuff was bound on difficulty / tomes / grims unless you´ve been so lucky to get a red out of a comm-chest.

On top you´ve a special vendor to try your chances on with a weekly-currency.

Is it perfect? No… weeklies take too long, the currency should also be dropped by bosses, “insert another idea here”. Yes weapon crafting would do a lot to solve atleast those “i can´t find the weapon i want issues” aswell.

But again, the mission-rewardsystem is more casual-friendly and gives you more chances for loot than Vermintide, even if you don´t play. You just don´t see how you actually get rewarded, because there is no chest to open.

I can also understand that poeple want their reds, but there are also poeple who want to grind for their stuff, otherwise they would leave pretty fast. So who should FS cater?! Those who wants everything immediately or the others who wants some progression in a long term, even if it´s slow?!

The current systems allows everyone to compete with heresy / damnation pretty fast. It´s just missing godrolls and a that better players don´t benefit much from higher difficulties. But godrolls aren´t probably even that needed for breakpoints as it was a thing i Vermintide. And yes… the permanent rerolls at the crafting table are a mess in both games.

Not really, it was argued here before, you seem to omit the arguments that does not suit you.
Bigger problem is that ppl cannot even get the weapon they want.
If you like to compare to vermintide so much, there you could always craft a weapon you want to use. The “useless” drops at least were dismantled for crafting materials.
Problem with the shop is that you may wait a really long time to get even the weapon type you are looking for.
Trust me I am not talking about some godroll, perks and blessing, on my Psyker I was waiting for last 5 days to get a Voidstrike staff. I finally bought one today 330, green. I play 3-4 hrs a day, all classes, but was checking shop on all when I was online.
As I said before, we need more weapons from the missions, really rolls are a secodary matter and I see it as end-game pursuit.
Alternatively it would be nice if the shop had guaranteed drops, for example 5 class resttricted items, the rest random.
I think you lucked out on your gear and now wonder what is other ppl problem.
While most (not all) ppl in this thread seem to be more interested in ability to try out and test every weapon they want and play missions they want, not necessarily “god-rolls”.
Crafting is where god-rolls chasing will be in and it is simply not deployed yet.

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You are the one missing something here.
Vermintide rewarded ONLY for finishing a mission, yes. And you had to play at least champion difficulty (or get very lucky with commendations) to get reds. To get them more reliably, you had to play legend book runs, which is completely fine. Top tier items should require to play higher difficulty.
But the amount of rng involved in vermintide itemization is relatively small regarding the time it takes to get an item. And due to the type of rng involved, you are basically guaranteed to get the item you want after a certain, relatively short time.
Once you have all mats required, you can craft and roll the item you want within a few minutes.

In darktide, while you do get gold for failing a mission, gold is not the limiting factor. If you play the game for a bit, you will likely have hundreds of thousands of gold lying around.

The limiting factor in darktide is the rng of the items being presented in the store. No matter how much you play or what difficulty you play or how successfully you play, the only way to get a better item is to wait for the 0.001% item to show up in the shop.
Then you hope for at least one of the two perks to be good (because only one of them can be changed) and then you hope for the blessings to be good, because currently, neither of them can be changed.
You can play as much as you want or as much as you physically can, but you will simply not get any better items. Because the game is designed to not give them to you, although they technically exist. You might get a good item next store reset, or you might never get one in 5000 resets. NO player agency. It does not matter how many missions you play or how much gold and crafting mats you accumulate. You might not get the item you want, EVER.
There is no grind in darktide. There is just waiting to get lucky, which is a garbage system.

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I said often enough that i wouldn´t mind gear-crafting. I personally just don´t care about it at all.

The comparison is just about the “reward-system” for completing missions and that the RNG odds are more on your side and forgiving than in Vermintide through a changing vendor and you don´t even have to play or to win.

No i didn´t and i get your point. But we went through this in V2 aswell. Of course you were able to craft you weapon, (again i won´t mind), but poeple complained like “I can´t get my weapon as a red item…”. So over the time red item crafting got added. Also a bunch of players complain about their “godrolls”.

Yes we miss some catchup features, but again… there are both ways of players. Those of like the grind for their perfect weapon and others who want it immediately. It´s hard to cater both types of players. No saying one or another is superior…

Not nitpicking, i said a lot above already… This is just again something hard opinion-based. I personally agree that higher difficulties should be more rewarding, but it´s also hard because you gatekeep players who´re just not that good who also might want to try their build etc… and that´s a thing Vermintide clearly did. But on top it killed its own progress with reds.

I would be more open to somewhat different rewards… for example i´ve made a request in the past. Dropped red items had their own glowing, so why not make the glow difficulty-based like “white glow - lowest difficulty / green glow 2nd dif” etc…
So it´s more like a “prestige-symbol” instead of gatekeeping from godrolls.

You´ve way more odds through the weekly currency and the RNG weapons / curios. Yes still RNG but it favors players with more time-investment.

Don´t get me wrong, i´m not trying to defend all the stuff. I just try to catch up what players actually seem to miss while looking at it. Not everything is that bad, but of course can get better and i personally see a better base than Vermintide has.

Fair enough mate, thanks for explaining a bit better what you mean here.
Some arguemnts here are too often made in the vacuum, meaning not taking entirety of game’s eco-system into account. Then again, we still miss some systems which is entirely on FS.
Also about what we went through with VT2, I really do not care, if anything FS should learn form that and do better. DT is it’s own game and I judge it as such.
Cheers and happy heretic cleansing.

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Not being able to play content I PAID FOR is a huge blow to me.

This isn’t a free to play FS, respect us, your consummers, a bit more pls.

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That´s a good thing tbh… Way too many want it to be Vermintide and compare it to it. (So i tend to do ofc, because the arguments are mostly “But Vermintide…”.)

The comparison to vermintide is reasonable to some degree since Vermintide (2) and Darktide are similar producs in a few ways (mostly gameplay wise) and were produced by the same studio.

If someone produces a product A and then, later, product B, there are a few reasonable expectations to be had in regard to the new product.
If the products are similar (which Vermintide 2 and Darktide are), it would be reasonable to expect that the similarities between them are something that was already good in product A.
It would also be reasonable to expect that the differences between A and B are an improvement of the newer product compared to the older product (or a neutral change, like a different setting or a different art style).

However, as we find, most systematic differences between vermintide 2 and darktide seem to be a downgrade. This begs the question, why that is the case, since fatshark have shown that they can do it better.
The comparison is not about “we want darktide to be vermintide 3” but more about “we have seen what you can do, so why is the new product worse than the old product in many ways?”.

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Hope FS is paying you well, jesus. Never seen someone so adamant about being so wrong.

Then again John Locke wasn’t ready for consumers like yourself not being rational or looking out for your own self-interest.

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Lets talk about a game company like Arkane Studios with their series of games Deathloop, Prey, Dishonored. All of these games are very different in many ways but also very similar. They all contain the same base “mechanics” just altered for each title.

Now if Arkane Studios released a new game but failed to incorporate all of the things that people loved about there other games and actually introduced systems that actively inhibit player agency, I imagine Arkane Studio fans might be quite vocal about that.

To say that Fatshark fans are wrong in some way for using VT and VT2 as a basis for Darktide makes no sense. Fatshark is VermanTIDE and DarkTIDE is not in any way shape or form a new concept for Fatshark.

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Honestly, all I’d want to have is the ability to buy the base grey version of every weapon type I’ve unlocked for a class whenever I want from the store, and the ability to actually requisition a weapon like what it appeared they promised before. Making a contract to get X weapon with X stats at X quality. Have that contract be a permanent contract without a timer, and add more stipulations to complete for higher rarities and stronger/specific skills you want on said weapon. Then I think everything else would be just fine. You have a rotating store that could give you what you need for ordos, and a rotating contract store to get a random high quality weapon for material, while also being able to get exactly what you want, albeit with a long grind and effort.

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