I kinda feel we need the option to refuse.
Like spending the coins revleas a boon/weapon, we then get to choose if we take it.
At the moment, most random weapon shrines (depending on who I’m playing and what starting build) might as well not exist.
That said, I kinda feel that’s true for anvils tbh, even on cata I’d rather just wait for red, the opportunity cost to upgrade more than once just doesn’t feel worth it considering you’re unlikely to hit any meaningful break points or even roll useful stats.
And here I thought gambling was the point of the chaos wastes.
I don’t think I’ve had a single run up to citadel where I didn’t get at least two red anvils and at least one, usually two, random red weapon swaps, up to and including the very beginning of citadel.
But then, I usually play with someone who knows most of the maps with permutations and I do admit some of the shrines are rather out of the way. So if there’s a possibility of that not happening, I’d consider that a potential bug report.
Slayer’s problem is indeed Slayer’s problem, because the worst you can get is not benefiting from a talent that otherwise works - unlike the interaction of some of his level 20 talents, or Keri’s level 10 row.
I would much prefer the two 1h/2h Talents be merged, and a new third option be put in that row for slayer. As well as an option at shrines to drop random boons for no recompense.
That said, I also wouldn’t mind paying some extra to get a red anvil at a shrine.
And the option to use a random shrine repeatedly; If I don’t like the result, please just let me gamble away all my money.
Edit: The early shrines, without further discounts, are really just a gambling option to hope for the “extra coins” roll.
The only thing I don’t like with Random Shrine as sienna is :
Each time I use it for a new ranged weapon, 90% of the time I get the flamethrower… why ?
This weapon is aweful and need a rework, why do we get it so frequently ? It’s very annoying.