Unpopular opinion probably, but it’s just silly another way if you can take colossal weapon overhead without loosing HP. Leave it be, or atleast leave it be on t5 it adds some challenge to fight elites.
Add Dif6 so elites don’t die in 2-3 body hits, that’ll increase the challenge.
No thanks.
It is already bad enough with how unresponsive the game is, and with how bad the hit registration can be at times.
Being able to take one hit for free once in a while, is the one thing that makes it bearable.
I do not feel any need to instantly die when a bugged dog gets me (preferably after dropping down from space), while fighting a mauler/crusher.
Nor do i think that it would be a good idea to be 1 shot killed when ever the server decides that an overhead that clearly missed me by a few meters, is supposed to slap me anyway.
Do you want people to try their best to avoid all melee engagements with crushers and just blast them with guns every time? Because this is what you get, when you make melee combat too punishing and unpredictable.
Like they already do, including different stuns and control, but if crushers or maulers atleast have a chance to get close they can be dangerous now. I also just don’t like how it looks and feels - to take huge ass atack in your face without any injury, it is silly and unimmersive. As i said, unpopular opinion probably.
I don’t see an issue with it; vt2 had the same mechanic with telegraphed overhead attacks from elites. My issue is getting hit with an overhead while behind them. That shiz makes no sense.