Critical Hits Damage Scaling Is Off

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Issue Description:
Scoring a Critical Hit with any autogun results in only 15% bonus damage (instead of the 50% it was in the previous patch), “Ranged Critical Hit Damage” modifiers now also modify this multiplicatively instead of additively, resulting in a “+10% Ranged Critical Hit Damage” perk granting only +1.5% bonus damage. This is true for all autoguns and against all enemy and armor types except for Carapace Armor, which has the inverse effect of an abnormally high Critical Hit damage modifier (380% bonus damage with autoguns and 2500% bonus damage with lasguns).
Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]

  1. Proc a Critical Hit with an autogun weapon

Mission Name (If Applicable):

Platform:
Steam

Player ID:
[Steam ID/Steam Profile URL/GamerTag]

Approx. Time of Issue & Timezone:
2/22/2023 8:00 PST

Reproduction Rate:
Constant 100%

console-2023-02-23-00.50.27-7227c8a7-b216-4654-8e13-54cb6883ed9d.log (1.2 MB)
darktide_launcher.log (671.3 KB)

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