Half the time when I am loading into a game, or want to transition from the end game screen, the one where the materials get add up, I crash. Both screens turn black, and it takes a moment before I find myself on the Desktop with the crash popup.
Steps to reproduce:
Join a Party
Get into the pregame lobby where the timer goes down
Timer goes to 0
50% chance to Blackscreen/crash
Alternatively:
End game (win or lose)
Get put into End Game screen
Blackscreen/Crash when transitioning to Morningstar
[PC] Do You Use Mods? (Optional):
No, I don’t use mods
Reproduction Rate (Required):
Common (<50%)
Platform (Required):
PC - Steam
[PC] Crash Report (Optional):
GUID: 11a5a1c3-3efd-4628-887d-4687c782b58f
Log File:
Info Type:
At D:\a\d\rel_engine_darktide\release\2024_10_23_Patch1.6.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1550 in function stingray::aftermath::d3d_assert
Seconding your issues and the proposed solutions. As an aside: AMD Cleanup Utility worked just as well as DDU and was a little bit quicker and easier to use for this. Wouldn’t work when changing TO an AMD card, but if you’re just reinstalling this is very useful.
At D:\a\d\rel_engine_darktide\release\2024_10_23_Patch1.6.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1550 in function stingray::aftermath::d3d_assert
At D:\a\d\rel_engine_darktide\release\2024_10_23_Patch1.6.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1550 in function stingray::aftermath::d3d_assert
At D:\a\d\rel_engine_darktide\release\2024_10_23_Patch1.6.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1550 in function stingray::aftermath::d3d_assert
At D:\a\d\rel_engine_darktide\release\2024_10_23_Patch1.6.0x\runtime\d3d12_render_device\d3d12_debug.cpp:1550 in function stingray::aftermath::d3d_assert