Thank you @FatsharkLev.
Finally got it to launch again. Here is the crash info:
GUID: 24d3a3eb-b9d8-4b52-940f-b3eefc7880f6
[Log version] 1
[Session] 6ade030d-0db1-4ce4-a22c-ca870cc03985
UTC time stamps
05:12:52.309 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2702
05:12:52.309 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2714
05:12:52.309 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2717
05:12:52.309 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2722
05:12:52.309 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2725
05:12:52.309 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2727
05:12:52.386 [RazerChroma] Setup Razer Chroma resources
05:12:52.387 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2735
05:12:52.417 [Window] Window => active
05:12:52.489 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2758
05:12:52.551 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2763
05:12:55.021 [EAC] Init client 110000102cf5581
05:12:55.021 [EAC] EAC client initialized
05:12:55.022 warning: [EAC] Failed to initialize localization
05:12:55.022 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2772
05:12:55.137 [D3DRenderDevice] choosing adapter: 0 (Intel(R) HD Graphics 3000)
05:12:55.322 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2774
05:12:55.390 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2780
05:12:56.263 warning: [D3DResourceManager] Failed creating vertex shader!
EDITED OUT 100+ REPEATS OF: Failed creating vertex shader!
05:12:56.332 warning: [D3DResourceManager] Failed creating vertex shader!
05:12:56.332 warning: [D3DResourceManager] Failed creating pixel shader!
05:12:56.344 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2782
05:12:56.354 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2785
05:12:56.787 <>HRESULT: 2147942487 = E_INVALIDARG
At D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\d3d11_render_device\d3d_performance.cpp:500
in function stingray::aftermath::ensure
<>
<>
{00007ff723fb0000, 00ceb000, 603e0ff6, 21d37abd-8fd8-4222-99d2-6c0f1c7ba426, 00000001, E:\agent-work\tmp-builds\engine_release_season_3_engineer_2020_10_28\engine\win64\release\vermintide2.pdb}
{00007ffab35d0000, 001f5000, 9bed63d6, 21a98f2d-1a75-74d8-7d39-9428c4aab0dc, 00000001, ntdll.pdb}
{00007ffab27e0000, 000bd000, 61e69688, dc8e5ea7-f9a9-6deb-5c88-2e99bd48cc7e, 00000001, kernel32.pdb}
0x00007ff723fb0000:0x00000000002e1a12
0x00007ff723fb0000:0x00000000002e1ccb
0x00007ff723fb0000:0x00000000002de3e0
0x00007ff723fb0000:0x0000000000351704
0x00007ff723fb0000:0x00000000003639c8
0x00007ff723fb0000:0x0000000000354b5c
0x00007ff723fb0000:0x0000000000355f63
0x00007ff723fb0000:0x000000000034581c
0x00007ff723fb0000:0x00000000000662ce
0x00007ff723fb0000:0x0000000000067a36
0x00007ff723fb0000:0x0000000000302412
0x00007ffab27e0000:0x0000000000017034 BaseThreadInitThunk
0x00007ffab35d0000:0x0000000000052651 RtlUserThreadStart
<>
<>1<</Crash version>>
<>renderer<</Thread name>>
<>win32<>
<>f890eb9cd866<</Build identifier>>
<>release<</Build type>>
<>Developer Build (1.3.6624.0)<</Product version>>
<>6ade030d-0db1-4ce4-a22c-ca870cc03985<>
<>â CPU
CPU: Intel(R) Core⢠i5-2500K CPU @ 3.30GHz
Vendor: GenuineIntel
Logical processors: 4
Family: 0:6, Model: 2:10
Type: 0, Stepping: 7
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000100 00010000 00001000 00000000
ECX: 00011111 10011010 11100011 10111111
EDX: 10111111 11101011 11111011 11111111
â Memory
Physical Total: 12199MB
Available: 7350MB
â OS
Windows version 10.0 build 19041, 64 bit
Windows 10
Machine ID
â Graphics
Graphics card: Intel(R) HD Graphics 3000 (DirectX 10.1, 32MB)
Graphics card: NVIDIA GeForce GTX 970 (DirectX 11.0, 4043MB) Driver version: 46589
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
â Network
Network interface: Realtek PCIe GbE Family Controller (IPv4, IPv6)
â Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): Razer BlackWidow Ultimate
Input device: Generic (17.0): Razer Naga
Input device: Generic (17.0): G533 Gaming Headset
<</System Information>>
<>C:\Users\Cogitator 001\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-04-20-05.12.52-6ade030d-0db1-4ce4-a22c-ca870cc03985.log<</Console Log>>
<>C:\Users\Cogitator 001\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-04-20-05.12.52-6ade030d-0db1-4ce4-a22c-ca870cc03985.dmp<</Crash Dump>>
<>
Memory
Total: 12199 MB
Available: 11594 MB
Used: 604 MB
Peak Used: 619 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 17319 MB
Used: 933 MB
Peak: 966 MB
<</Memory Status>>
<>
RazerChroma
CrashMonitor
navigation
cjson
lcurl
rule database
tobii_eyetracking_plugin
wwise_plugin
<>
<>
Texture #ID[dcdb04e51ee14cb6]
texture #ID[dcdb04e51ee14cb6]
Width: 1280
Height: 720
MipLevels: 1
ArraySize: 1
Format: 97
Type: IMAGE2D
MipData: 3856658776
<</Error Context>>
[Log end]