Crafting WON’T be ready for launch

Calm down OP, this is normal in software development (which does not mean that I like it). The developers commit themselves to an arbitrary deadline, have a mega huge load of work to do and because planning is a guessing game (planning is mathematically hard and the planned work is confronted with Murphy’s law on a daily basis), so it looks doable for a while (and sometimes developers say on delivery day that they are not finished, which is basically the worst screwup, because telling early helps to mitigate issues and deal with expectations early).

But in the end you deliver what you have on release day and make sure the worst bugs are gone and the most important features are done by prioritizing. What is important for this kind of game?
The frontend (“the game”) on the customer’s computer runs, the backends don’t explode, the maps are playable, and the networking works.

What is not crucial? Cosmetics, balancing, extra features.
The barber shop was also implemented later, why do you think that feature was unlocked a couple of days after starting the beta? Because they had more major concerns in the playability and did not even implement the barber feature yet.
As the barber uses features from character creation, it was quickly done, once more major issues were dealt with.

And crafting is not crucial, no matter what you may think. Sorry, but I had to laugh at that idea, that crafting is somewhat important for an ego shooter, when playability, stability and scalability is at stake.

The day they unlocked the crafting shop with such obvious bugs in the menu itself, it was directly clear that the developers did not even had time to test this themselves and that means, they are not finished with it. They hacked it together, maybe clicked two times through the menu and uploaded it.

Note for the future: Nobody leaves out major parts of a program when the program is going to be tested, unless the features are not implemented or known to be completely broken!
Because every tiny change to a program requires a RETEST of all interacting components. So it makes no sense to cut stuff out and partially add it.

If you don’t like how this works, never become a software developer because it works like this in EVERY sector of the industry. I was a software developer and that planning and deadline hell is very, very unsatisfying for all parties involved. The developer even has the worst part in it. While coding is usually fun it is slow and error prone, and the daily overhead in the job usually results in 50% of coding time max per day (because colleagues need something, the bosses need something, the customer wants something and you need to work on other projects as well - who do you think created the Vermintide 2 patch that came out the last days, hm? Probably the same poor guy who has to develop the crafting. The person may do it alone even.)

Every developer at FS must be extremely busy right now. I bet, the state they have NOW is uploaded at the moment so it can be available tomorrow and everything they don’t have NOW just won’t be in the game.

Once the most pressure is out, they deliver patches that include major bugfixes and features. That will require a couple of weeks. And then we have X-mas, so everything that won’t be done until then will come next year. Deal with that thought and manage your expectations.

You know why I usually buy GOTY versions of a game? Because then it is finished. One year later, with all major fixes and additional content for a lower price.

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I wanted to write you a meritoric long response and address each of your points with counterarguments but reading this part made me realize there is no sense in that. So becasue for you it’s not crucial, it doesn’t matter anymore what anyone else thinks, correct? Different opinion is just wrong anyway.

Sorry but I won’t bother any further if you already try to put yourself on pedestal with the only correct approach: crafting is not essential. Oh, it’s essential for some other people? They are obviously wrong, I am right.

You cannot counter argument the reality that I witnessed first hand for YEARS in software development.

And yes, crafting is NOT a basic function. A basic function is: the game starts without crashing. The map loads. The player can interact with the game and the servers process everything without crashing.

Crafting is an additional feature. More classes are an additional feature. More maps are an additional feature, more story is an additional feature. This gets cut the moment one of the basic operations is broken or incomplete.
As a company you have finite ressources and the bosses assign priorities to tasks and who of the HR will work on them. It is NOT the customer who decides unless the product is tailored for the customer.

DEAL WITH IT.

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I mean I cannot change your low expectations and standards you have when it comes to things you pay for so what I can say: you do you.

oh, one obvious thing: people screamed that they did not get intro videos for all classes on time. You want to know the probable truth? Because they finished class development shortly before beta launch. It just was not there. Assuming that the whole product with all features is ready one month before release is really naive.
Like I said: what most people expect, will probably be ready around X-mas. And what FS treats with lower prio will come next year.

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lol, I was involved in a project where the customer paid millions for. The company used TWO people to develop the whole project. And as it did not finish on time, we moved deadlines and defined what to expect in which deadline. Then the product still had more than 300 bugs. Some important (like the production could explode), some unimportant (the documentation of a component was not ready). Bugs get prios and deadlines - and you know what? Some of them will never be done.
Don’t think this works differenly in other companies. If that were the case, they had a magical oracle at work.

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What can I say. Great service and product. Reliable partnership. On time delivery.

All good. Customers should be happy and honored.

Darktide launches tomorrow and any features it launches with are launch features. Anything after that is a bonus. Would it be nice to have more? Always. C’est la vie.

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crafting is boring don’t care

Since we’re stuck with RNG for a bit, I propose the shop’s reset time be halved and Melk’s mystery acquisition price be halved until crafting is implemented.

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Yeah it only took them 2 years to fix core combat in Vermintide 2, surely things will be progressing smoothly. Genius.

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Sound advice. I think there will always be an inherent disconnect between the consumer, and the development process. Setting expectations is always paramount, and yet there will always be hiccups, setbacks, and shortfalls. Patience is a lot to ask from consumers, but transparency will always ease the tide. Listen, I understand buyers remorse, but how can you really complain about something if you’ve spent even one minute enjoying it? In that one minute where you may have enjoyed the experience you were having with the product, the amount of man hours that went into creating that experience for you and many others, IMO far outweighs the price of purchase. Your purchase goes towards enhancing the product, (QOL, features, fixes, etc.) via feeding and supporting the humans that are actually doing the work. However if you feel cheated, or dissatisfied, get your return in before launch, and throw the money at something you truly enjoy.

Mixed reviews, online drop, refunds. Just like it was with V2 on release.

crafting is essential to this game like pizza is essential to eat to support our body ( we actually just need food) and this game doesnt even have the food yet so maybe chill on getting pizza. im sad cus i really wanted the pizza but its not the most important thing that needs to be focused on.

Such a damn disappointment. I’d refund it if I could.

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You absolutely still can, in Steam just go to Help > Steam Support, then select “Warhammer 40,000: Darktide” and choose “It’s not what I expected”. FYI this will probably not work if you’ve played more than a few hours once the official release drops tomorrow.

This has already been shared in the forum that crafting will iteratively roll out through december.

I got it for free as a birthday gift.

A little disappointing to be sure, but it doesn’t change how I feel about this game. Darktide will be amazing, even if it won’t be 10/10 amazing it will still be 9/10 amazing.

shrug

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Then literally what are you even complaining about lmao