Issue Description:
Upon reaching level 30 and acquiring the Counterfire perk I think a lot of players begin to notice that it is incredibly inconsistent and strangely non-functional in a lot of cases such as with the "Killing a Designated Enemy During Volley Fire refreshes its duration. This “refresh” both doesn’t always work on designated enemies nor enemies that SHOULD be designated as I hope to point out.
This is what should be marked for Counterfire as tested in the Psykanium, all elite ranged enemies of Scab and Dreg variety. However, in actual gameplay missions they don’t always seem to be marked in this way as I will show.
As you can see here, I have activated volley fire RIGHT IN FRONT of the enemy elite, so its not a ranged problem, and I have counterfire equipped, yet the enemy remains untagged. Will he reset my duration? Unknown, as even when it does designate properly sometimes the reset is still non-functional.
To show that this is an inconsistency, here is an image of enemies being marked properly, they are the same types of enemies as well in order to be an accurate experiment in how inconsistent counterfire is. They are even further away than the previous image, so it shouldn’t matter yet sometimes they don’t get marked and sometimes they do, and sometime they do reset duration, and sometimes they don’t.
Another weird inconsistency is that some marked enemies will remain marked even long after volley fire has ended. I know this isn’t the Veteran Sharpshooter feat for marking them for allies in coherency because these enemies will remain marked until death.
Steps to Reproduce:
- Equip Counterfire as a level 30 feat
- Activate it in proximity of Elites
Mission Name (If Applicable):
All of them from my experience
Platform:
Steam
Player ID:
SpaceAce
Approx. Time of Issue & Timezone:
Constant from the 19th to the 22nd today
Reproduction Rate:
Constant (100%)
I say constant not because it breaks every time I use volley fire but because this inconsistency happens every single mission.
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