The aesthetics that changes depending which wind you’re in. The unique music tailored to each different winds of magic. And even the gimmicks
It’s just a shame how all of that is undone by some awful design decisions and how unfinished it feels at parts.
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The game’s an island completely disconnected from the main game. What if Weaves awarded players with randomized dyes they can apply to weapons and skins as possible rewards?
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Implement bots to ranked games that are immune to any weaves effects that they are too stupid to play around. Like Azyr’s lightning bolts.
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Balance out the different Winds, specifically every weave should have a positive and negative effects just like Metal, Fire, Heaven’s, Death etc. does. Those are the most engaging and fun when I played them whereas Life and Shadows weaves were kinda boring.
-life should have a % to grow a healing berry when the thorns expire
-beast should give players a temporary buff after destroying the shrines
-shadows…I dunno shadow has me stumped. Give players stealth under certain conditions?
- Could you add Sofia’s skeletons as regular enemies in Amethyst Weaves? That’d just be flavourful and cool.