So despite that very negative tag on steam, i highly disagree with it, i see the weaves as a bold and risky attempt at something new and ambitious that ended up missing the mark, but that doesn’t mean it should stay like that.
The bad thing about weaves is that they become way too hard later on and one of the core component of the gameplay loop (exploration) is removed thanks to the time limit.
To counter that, i suggest you guys straight out port some of cw buffs into winds mode HOWEVER make it drop from sack rats, who would need a buff on importance, behavior and spawnrate, basically give them the same treatment you gave to grudge markeds but for evasion sake, like allowing them to drop illusions and each run to different directions, or let them go slightly invisible (not entirely though) or one that straight out explode like khorne skulls upon death.
Since you re on time pressure to move on, make said buffs last x amount of time (thus turning time into currency) but make killing bosses renew said buffs so they last longer (because on winds killing bosses is kind of always optional outside the end arenas).
Also allow extra traits to be placed on weapons at the athanor.
I have no idea if you guys completely abandoned this mode, i hope not, i am sure it was a stain in the morale but i strongly disagree with the consensus out there, i still think theres potential in it and with a few tweaks here and there you might get it to work.
Oh yeah btw, i am sorry for spewing so many unrequested ideas, i just like the game (a lot) feel like this might help, i tried to keep it short.