Good point, there are certainly better options for single target damage than the Crucis TH right now, which is a shame. But I think the devs would say that the intended fantasy of the Crucis TH is to shine in single target damage - destroying the big enemies in a single, glorious blow. And I definitely think that’s what’s FUN about it. But that glory seems dimmed when there are several other weapons, both ranged and melee, that can do what it does just as well (or almost as well) while being less risky, easier to use, and better for general purpose use.
And no, I really don’t want to use some meme stealth TH build for the TH to feel really good.
I like to think that there’s some dev at FS who is REALLY worried about the TH becoming OP, and to him/her I say: I just don’t think you need to worry about that now, bud.
The Thunder Hammer has an easy fix: make it scale with a stat like Crit, Finesse, or Strength, which would be ideal. They could also give it an AoE special attack, but the problem there would be that an Ogryn or some other heavy enemy would absorb almost all of the impact.
They could also bring back its old damage, but that would be useless because even though you could one-shot anything with its special attack, there are many more enemies now than before.
Dude it has overhead and sweep.
If you try to be giga cute then 3rd light and push are super mega original as they are t light sweeps.
And if you count powered heavy, its a super giga special overhead.
TH is not a mechanical weapon with combos, never was. Not in V1, not in V2 and its no there.
You hold heavy to aoe, you click to single target.
And thats not a bad thing, it has a clear purpose for each situation
Problem are its baseline numbers, even if DS didnt exist TH woulndt be the best anti carapace melee weapon.
All it needs its Power Maul Ogryn treatment.
Its basic attacks arent bad anymore, and especially as ogryn has a heavy melee attacks build - it really does support hsi weapons.
Zealots rework STILL LACK heavy weapons build.
Marty is better, but still ALL talents zealot talents are heavily leaning towards finesse weapons.
Which TH is not.
Maybe on Ogryn, with its current numbers the TH would finally start to remind us of VT2 hammer.
But on zealot its a boss deleter and nothing else
A weapon does not need to have the most complex combos to have a learning curve. The difficulty lies in when to use the special because once you pressed it you are fully commited to that big single target hit because you either do it or have to wait 5s for the buff to fall off. That is situational awareness - but once you mastered it this weapon has a solution to every situation (except snipers ).
And my friend; don’t sleep on the push attack it is not the same as a light attack.
Please no, we have other weapons for that, the whole appeal of TH ist the big single hit damage. It trivialises the biggest threats in the game even without stealth.
And on a side note that’s why it cannot be buffed further. If there was no jank, no punishment on charged hits or even more damage (why ever this could be a wish?) it would overshadow a DS mk IV with ease.
Pretty sure push attack can get a player out of that commitment, in case they pressed the special attack activation by accident.
Could make max Defenses stat baseline for Crucis and swap the stat with Critical Bonus. Finesse stat affects attack speed, and Crucis is already decent at horde CC. Too much attack speed and it could become too strong in too many areas. Crit Bonus also gives a damage bonus to Carapace.
All unpowered weapons we have are sh-t lore wise.
A sharp stick compared to eviscerator, power maul/cruher/thunderhammer .. and the most broken POWER SWORD are nothing.
And I was hoping that we would have some weapon budget system, in which powered weapons would be obviously MUCH stronger than unpowered, but you cant rock a power sword AND plasma gun.
P.S. only time our basic b-tch swords would be considered good, if they are relic tier so they have '“monomolecular edge” and other stuff
I am a big fan of the shotties and with the easy Rending access of marksman’s focus they even somewhat perform against that rotten armor spam. But the obvious contestants are listed in the post above
Thats the problem the hammer dont have one-hit capability since years it could one-shot anything, which is exactly why it’s a useless weapon. It’s fun, but very useless. And I say useless because you sacrifice a lot of survival for non-existent burst, lol.