Copy Ogryn Maul to Thunderhammer

The icepick stick and then yank free is two separate hits for the purposes of building skullcrusher/uncanny (de)buffs. Probably serrated too.

Epic.

yeah it sucks that they made the latch attack laggier and worse for targeting on the Mk7 because it is basically the Mk1 in moveset otherwise, but with horde lights. mk1 shovel push attack is very strong, crits on bulwark can do 2500+ damage with skullcrusher. you have this on the mk7 as well. mk3 moveset is pretty bad but it has a straight vertical latch attack that connects the second hit noticeably faster.

its weird how these 2 weapons have different specials for heavy attacks but the ogryn ones don’t. maybe if they did the Mk19 would be less not worth using.

Mk VII has easier combos. Light spam is good horde clear. Special heavy is good for elites even if the Mk III’s is a little better. Special-PA-L-L-repeat is the most advanced combo I use with it, decent single target.

I very recently converted to thinking that Mk III is better for both horde and elite, but you have to be comfortable using push attacks in your horde rotation.

Good detail to know, thanks.

Here’s some deep meta I’ve been developing with the reworked executioner stance. As we all know stuns and slows are a scourge and responsible for much death in melee gameplay. Executioner Stance is actually an insane tank ability with a lot of powers Castigators wishes it had. Like the ability to revive and do auspex actions without toughness/while getting hit.

But mainly I’m using it so I can keep executioner stance’s immunities to knockback and slowdown to be a better melee combatant. Its like Thy Wrath Be Swift but better because you don’t get stunned by a bulwark shove. I was experimenting with it ever since they made Executioner Stance refresh with melee kills on marked enemies but now that we have the toughness regen while the ult is going and the 8s duration modifier it’s basically a hidden melee godmode no one has caught onto. Give it a try. Another pretty cool tech: power swords stay on if you turn them on, activate executioner stance and switch back.