Copy Ogryn Maul to Thunderhammer

It requires hands.

U know that u play not vt2? Its another game.

U know that u play GAME? A fantasy one. Its not necessary need to be lore friendly.

If u play like this - not everybody do same.

l love havoc, i love hammer, i love relic blade.

Ok this is pointless

The rest of your post is 100% spot on but this one hyperbole works against your argument because premades with thousands of hours have and will beat H40 using “non meta” builds using subpar weapons.

It doesn’t change the fact that Soulblaze/Burn stacks + Uncanny is a blatant afront to anything resembling balance that wrecks everything in the game in the hands of a competent player, but it detracts from the rest of your post.

I just played with it in all scab faction auric, full martyrdom + stealth and i just once more became convinced that thunder hammer is abysmal dogshit.

No, I stand behind my words.
Some weapons, blessing and talent combinations are so weak that H40 is unwinnable with them.
And Iam not talking about purposefully gimping yourself.
H40 requires top tier cooperation, personal skill and a broken build.

4 people with devil claw/heavy sword/tac or combat axe WILL NOT get through crusher packs.
They obviously would need to chuck kraks, but then they dont have frags for AOE or smokes against ranged.
And same goes for ranged.

And even if, by sheer miracle A group of 5k+ methheads would do it, after 3.5 hours.
That would just further prove my point of the galactic sized difference in balance between things we have

Speaking about hit report. I don’t like every power weapon have unpowered state in this game. I don’t know why they can’t make atleast some of them to have idle power state for the vfx and sfx purpose. Kinda like power weapons work in SM2.

Like if you want regular bonk in your game then add a regular 2h hammer, you already have regular swords and even pickaxes. I want some power field glows and lightnings on every hit when i play with a power weapon.

The same thing with staves have bonk special attack. Like, why not a cool move psyker hit the floor with pommel and cause a blast/create a fire circle around him.

Yeah the Space Marine power sword is pretty interesting in how the heavy input turns the button on and off and it either functions as a crowd clearer or single target beatrod depending on what state you’re using. Mainly because they actually made the unpowered state useful and not something you avoid at all costs like vet’s power swords.

But I’ve wanted the thunderhammer to start crackling with energy and power itself up as you charge heavies for forever. Sort of like pickaxe/rapier in VT2 with charge levels. That is another cool thing in space marine even if it isn’t the most flexible thing in game, there’s at least a big satisfying boom to look forward to. The special should definitely be a utility move that would actually be functional, like a handle sweep or jab.

As long as it’s not leveled/capped like Thrust with no gain from attack speed, I’m down with this idea.

It seems like FS applies stricter balance principles to the TH than it does to other weapons. “Oh guys, we gotta make sure it’s really carefully balanced. Make sure its slow and clunky to offset the charged attack damage. Make sure the uncharged damage is pretty bad. Make sure there’s self-stun. Make sure the cleave isn’t too good. Make sure you nerf the unyielding damage.”

Meanwhile you got the DS and arbites shock maul and whatnot that seem to have no balance principles at all and can do everything, taking out armies of crushers for days with WAY less effort.

The TH is well-balanced in a vacuum. It feels like it has strengths that you have to pay for with palpable weaknesses. But if you don’t apply those same stringent balance principles to the other weapons, it turns out that the TH just feels like it SUCKS.

No we have a lot of good balanced weapons and a few outliers like DS/Arbi maul/purga.

Try comparing TH to shovels/axes/swords/chain x and you will see it is an absolute monster.

Uncharged heavies for horde. Push attack for elites hiding in horde. Charged Push attack if you can manage the activation to get rid of the elite for longer. Uncharged lights for fast elimination of strugglers and shooters. Charged lights for an easy long stun + high damage to one of a bigger elite pack. I guess I don’t need to tell you what to do with the charged heavy :D.

But it takes training - it’s no duelling sword, your decision making needs to be too notch.

For reference I am using slaughterer+thrust with unyielding+block cost reduction on either book+martyr or stealth+momentum zealot on HV 30 and I have a blast.

Shovel is a monster on veteran. The Mk1 the others are just bizzare chain weapons you can’t dodge out of. And with the rev damage buffs Mk12 chainaxe and both eviscerators actually feel like high tier Zealot options. Definitely rewarding in damage for lacking safety. But Mk12 is almost too safe with that jab push attack that stops overheads.

Sounds to me like a good comparison to Thunder Hammer

DS is the best in everything…maybe not Horde Clear but in all else it has zero competition and even Horde Clear you can do somewhat good with it.

It is the most busted Weapon in the Game by FAR and has been since like…forever…

Veteran folding shovel is unironically a better weapon that TH in every aspect than boss damage.

No, a weapon with 2 attacks (overhead or sweep) doesnt require training, its quite obvious which is used when.
Also it has zero dodge count and dodge distance, so its designed to hold its ground which, is still obviously sub par to its VT2 1:1 replica.

The point stays, it has too much power locked behind its activation and its base stats SUCK and require so much power stacking that a f-cking stick would do the same.

I can agree that certain weapons / builds make Havoc far easier, and that new Havoc can make non-meta weapons even less attractive for a gamer Andy. Yet it takes 10 seconds to find evidence that what you consider mathematically impossible, is quite probable.

I count six attacks on TH with vastly different stats but you do you. Folding shovel with the new crusher health does not feel good, I tried it. Whilst TH just rocks this patch.

Don’t get me wrong. I love the TH. It’s gotta be my most used weapon, I have a lot of experience with it. I also don’t think it’s terrible - I know you can make it work in high difficulty. But it takes a lot more effort. I’m pointing out that it seems like the devs have spent a lot of time balancing the TH, making sure it has significant weaknesses, that they haven’t spent on many other weapons. Several other weapons do seem like they get a free pass to just be stronger, safer, lower effort, and less niche. I wish all weapons were balanced with the same principles used for the TH.

I don’t want Thammer to be saddled with a very long cool down.

I’m so down for Ironhelm having a damage AOE, though. Hell, make it explode multiple times when doing a sweep attack, just blow zombies to pieces, it’s the least that weapon could do. I know it’d crump on the IndyCrusher’s style…

Yep, ever since the update that added some cleave to the Crucis TH activated heavy, I haven’t seen much use for the Ironhelm. Would be nice for it to function differently in some way or otherwise bring something unique to the table. Seems like a bit of a forgotten weapon right now.

I’d love to see it as more of a generalist TH - faster, more mobile, better with hordes and medium enemies than Crucis but not as good single target destruction as Crucis. It would feel like a half-way point between the Crusher and the Crucis TH.

Is the Crucis even good single target?

I refuse to use those weapons, but every thammer zealot encounter in Auric has been not very inspiring