So both, the Telekine Shield and the Dome of the Psyker block everything that counts as a projectile.
This includes the Scab and Dreg Flamer fire. Did really not expect it to be that useful, but it really helps. Not sure if it blocks Scab Trapper nets, though.
Bleed is now not only stronger, it apparently continues to hurt the Traitor Captain boss types under their shield. If they are low HP, you can skip an entire shield phase if enough Bleed stacks are applied to make them bleed out.
This makes the Bleed Blessings from the Chain Axe rather useful, too.
Using the Veterans Lasgun talent and using a Helbore Lasgun with Surgical, you gain infinite ammo if you wait long enough between every shot to gain 100% critical rate.
Best part: You don’t lose ammo in this case, even if you do miss the shot.
This in combination with the weapon customization mod makes for the best timing since Darktide released to be a dedicated sniper.
If you use the skill 10% melee attack speed(Darktide swiftslaying) with tacaxe (only tried with atrox mkVII) the second hit doesn’t register.
Animation plays but don’t connect to anything
Haven’t tried with all the weapons but maybe more weapons does this?!?
So, I just want to say that Psyker’s shield’s animation ends later then it actually ends, so sometimes you think that it should protect you, but bullets pass through.
I know that it’s a bug and I should report it, but well, later.
Fire stacks from Ogryn’s ult applies throught Bulwark’s shields
Ogryn with a Shovel can stun bosses with his special attack infinitely
(did not test it myself but saw it)
It’s really annoying, because otherwise I really enjoy using the shields. I still think they’re kind of weak because of the fiddly placement mechanics and limitation on the placement range, but they’re a welcome addition. I think they need to either activate the moment you place it (ie, when the animation starts) or that the animation and activation window needs to be much shorter.
99% sure it does, but I’d have to test it. Trappers tend to die before they get the shot off most of the time…
Im not 100% sure but veteran feat wich upgrade the med kit to remove corruption or ammo kits to replenish grenade are team wide… So does not matter who is poping a kit as long one vet has the feat.
Coolest thing I’ve noticed is the Vet cover system. Crouching behind an object and aiming your weapon lets you peek over and shoot at stuff while being mostly behind cover. Only seems to work if you are playing Veteran.