[Confirmed Kill Talent] Stealth Nerf or New Bug

Little History


Confirmed Kill was able to be stack up to 5 times.

Then, they broke it for almost 6 months.
Confirmed Kill not activating
Current
Fixed it but maxed at 3 stacks only?

You sure it’s not the UI being still busted and not properly rendering buff icons? IIRC CK never had a stack limit but it only visually showed so many stacks.

2 Likes

Is there a way to test? am willing.

or someone who can view source code.

I think your buffbar is being cropped?
image
edit:

Deprecated mod test

If you use the Buff HUD Improvements mod to prioritize it, it’s nice and wide


veteran_toughness_on_elite_kill_effect


You have a nice big buff bar to test crap with:

P.S. Apparently the mod was hidden due to bugs/lack of support, there are others I’m sure that will accomplish the same effect; I nvr really used it until just now for this test.

P.P.S. Rabbit holing a bit, looking at the file there were some more changes beyond spacing and a couple of renames and the changes in notes.
There is now a “related_talents” table (array) attached to buff templates, for smarter HUD Tactical Overlay grouping, new Tab screen in grinder from Mortis, WTF?

e.g.

templates.veteran_melee_kills_grant_range_damage = {
	predicted = false,
	allow_proc_while_active = true,
	hud_icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_kill_grants_damage_to_other_slot",
	hud_icon_gradient_map = "content/ui/textures/color_ramps/talent_default",
	class_name = "proc_buff",
	active_duration = 5,
	proc_events = {
		[proc_events.on_kill] = 1,
	},
	check_proc_func = CheckProcFunctions.on_melee_kill,
	proc_stat_buffs = {
		[stat_buffs.ranged_damage] = 0.25,
	},
	related_talents = {
		"veteran_kill_grants_damage_to_other_slot",
	},
}
3 Likes

Where do you get this mod???

It was removed from Nexus sadly :confused:

Thank you, your ancestors are proud , as am I and all the dawis of the empire.

so it seems , they fixed the talent, finally.