Hahaha y’all actually do not give a sh*t anymore eh?
"Some of our key in-game structures are built to artificially delay the rate at which you guys access new content. Unfortunately, we realized way too late that when we introduce new content, that system continues to work as originally intended.
We’re trying to bandaid this, at the expense of everyone else’s chances at playing something else. However, we had to rush to get this thing out the door and our spaghetti code is a godawful mess. We aren’t sure how to fix our own game, so give us a minute and we’ll get back to you!"
Wow, this is sad. No amount of content, new maps or new weapons will ever bring me back after Diablo IV launches if Fatshark insists we have to tolerate their bs GAMBLING and CASINO “crafting”.
You have one week to make the changes.
Imagine how funny it would be, if the community did not gather these 1,400,000 points in time.
“Sorry guys. Content is canceled. You can try again next year.”
I guess that’s a bye then.
Also, what is this “on the day of the patch” shizz? Catfish said that the date of the patch had not been delayed. But you clearly show that you DO NOT have a set date on this. Why do you have to lie this much?
As expected - the negative feedback about crafting system totally ignored. Pointless update.
How about a new Producer?
Someone who actually climbs down to the community.
#breakTheLocks
#freeSiloedResources
When is the patch
Cant wait to not play the new map because its a low intensity version!
the worst management team killing this beautiful game.
So with the average online on Steam in the last 30 days being 3600-ish (but let’s round up to 4000), assuming people play, say, four missions a day, it will take the entire community 87 days to unlock that if they play solely on T1. A month on T3. I don’t think the majority of missions are played on T4 and T5. In all vidya games, the casual player base is usually the largest part of the community. So, yeah, I think it’s pretty safe to say we only get one mew mission with that kind of gatekeeping.
That is why they put the image of catfish at the top.
So that anyone can post the comm link and say “this is catfish”.
Funny that they are applying this logic for community events but never thought to apply it to the damn melk challenges.
“Playing on higher difficulties will help you reach the goal faster, with sedition providing a 1x bonus, Uprising 2x, Malice 3x, Heresy x4, and Damnation 5x to any points acquired. Once this goal has been reached the mission will be unlocked in game for all players.”
You can see how slap dash this was that you didn’t even edit this out over a crapping week.
Seems FS’s stance on RNG is “beatings will continue until morale improves.”
Obligatory Comment:
Are we able to get any sort of communication on these items (if there are any planned changes, upcoming changes, a commitment to not change them, etc.)
- Crafting/RNG
- Mission Selection
- Editing Characters after the fact
- Resource Siloing
- Shirtless
(Tired of reading this? I am tired of writing it. Lets do something about that).
Love the idea of the cosmetics shop, the game really needs more ways to actually personalize your character.
Reintroducing the paid cosmetics had to happen, I realize that, and while the concept in and of itself isn’t bad, the prices are atrociously high (for what you pay for an entire cosmetic DLC in DRG you can get…a hat in DT?), And the rotation thing is gonna have people screaming “FOMO” again.
The game is making progress, I acknowledge that, it’s just very slow.
If you guys find ways to put more control into the hands of the players in terms of how they want to play instead of making everything random, you will gain popularity and success in leaps & bounds, this is really the biggest problem everyone has with this game.
Does this apply to the third challenge? Meaning that a mission completed on Damnation would count as 5 missions?
And another question, does mission completion count per-player or per mission lobby?