Community Comm-Link 13th April

While i like the upcoming plasma change and the lag compensation for dogs, its once again a patch that i don’t really care about, at least based on whats being teased here.

Still no update on locking perks/blessings, shared resources, ability to decide what dam modifier you want to play nor is there any new content that i care about.
Adding some penances while cool are absolutely irrelevant for me.

Overall solid fixes but nothing that gives me any interest to play more, especially now that path of exile, total war and other games are having good content drops.

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First of all, modded realm would probably be a bad idea at this time, the game dont need a split player base ontop of its already dwindling numbers.

Second, I am not asking for full control over how i play, i know thats not going to happen due to the nature of games, but i dont think letting me experiment with weapon builds and dealing with balance changes in an easy manner is to much to ask for.

Also how is excessive grind and RNG rewarding players?

Would removing locks even have an effect on how you personally interact with the game? If you dont like the removal of locks you can choose to not engage with it, just as i choose to not engage with brunts of the upgrade system in its current form, nothing would be taken away from you.

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Considering that’s exactly what we already have going on right now, you’re not wrong there.

Your other argument that people stop playing once they get gear is a non-argument though, because absolutely everybody here coming from vt2 will tell you otherwise, so there’s no use to scream into the mirror about it.

edit:this wasn’t a reply to sioux in partiuclar; I just grabbed the quote from one of their posts bc i was being lazy

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I gave you everything you are asking for above.

I’d add some of @Ralendil’s posts about it too, but I think you’ve read them already.

IDK man ask aRPG players, and no I don’t care that it’s a different genre.

I’m open to continuing this conversation, but it seems to me that you are just posing questions to me to win an argument instead to understand my preference and reasoning for it and working something out that’s good for everyone. At least please refrain from asking questions that I already answered especially the ones I answered in reply to you.

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I believe you have your answer in this post (don’t ask me to try and explain the logic).

The “dev resources” spent mentioned in the second to last paragraph is in reference to this post.

I think it’s an effort to understand your point of view. I also think it’s a bit hard both to understand how you reason and to discuss those questions with you. You engage in conversations on this topic but at the same time you seem uninterested in or incapable of actually discussing points of views that differs from yours.

No name-calling or insults intended, just trying to put words on what I see in this and previous threads (promise).

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I’d be content just with a rollback, revision, whatever of the Patch 7 nerfs. Just something to make the gameplay loop a bit more palatable and restore the fun. With that, I’d be able to ride out the gradual trek to making this game a complete feature.

As it stands, it’s not just that there are other games vying for attention, it’s that FatShark has made it quite difficult to even stand by Darktide, which is an important distinction.

I just dont get the way you think, and you also seem to think that me arguing my case is some kind of personal attack on you.

I would say that is a completely reasonable reason for wanting the removal of locks, and it is not as “very heavily exaggerated” as you seem to think it, at least going by a good chunk of the posts made on this forum and the chatter from the discord on this particular subject. Like, this is what a lot of people consider to be the endgame for Tide games, testing out new things, making new builds, creating new metas.
In fact i have a suspicion it would invigorate the game somewhat and create some new semi metas for people to play and engage with instead of just going for the straight up cookie cutter builds.

Your reasoning seems to be based on loose strawman arguments and your own personal hangups, nothing would stop you from continuing to build your armory, its not like someone would force you to re-roll your unlocked perks or blessings, you can just choose to not do it and continue playing how you yourself would want to.

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It doesn’t seems to be this way for me.

I’m sorry if it feels that way.

Apart from general negativity towards people who just want to have the best thing ever (like want 80% in everything, while not understanding that capped efficiency is actually a really good design) I feel like I kinda understand the problem or negativity toward at least the non-guaranteed progression type in the game.

My problem is mainly that wanting the top item and the problems with RNG and non-guaranteed progression gets mixed a lot, and it isn’t really clear what is the current discussion partner’s actual stances are while we just discuss things that are just related but not the main topic.

Anyway, I think I’ve said anything I wanted, so I think I let this whole topic rest.

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When the design of the game is to acquire the ‘best’ gear, and 90% of the people that play the game complain that the hurdles to get there are unfun, then there really might be something there to glean.

I know your argument will be “but you don’t need the best gear to do X”, but it’s a non-sequitur argument. It doesn’t matter whether you need it or not, because the game is designed to behave in a way that builds you up to that point regardless, and just doesn’t do it in a fun way.

You might make another argument saying that you, subjectively, find it fun, and there’s no argument against that. Great, you like it, good for you, but 90% of everybody else doesn’t, and it’s a rather shite move to try to tell everybody else that they’re wrong for not liking the way it currently functions.

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I have not read that Nish said there is no problem… but he said, like I do, that removing the locks is not the good solution. In fact removing the locks is removing any need to craft more than 1 very good weapon.
I would add that, if they wanted to do it, I guess it would be done by now.
That’s why I prefer proposing things that can mitigate the annoyance of the crafting system.
Why do you think that all people think by white or black?

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Why assume I was making a response to just them in particular? It’s a very generalized statement. The same arguments constantly reappear in response to somebody not liking the current system, and it’s always from the same few people.

And why would you make an argument about not needing to craft more than one item? Of course you’d make more than one, to do different playstyles and builds. I don’t think you’re thinking through your own arguments quite entirely.

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Just a small correction. A system like this work in a way where the perfect gear is near unobtainable.

It would still be nearly impossible even with locks being removed from the game. I just don’t personally care much if i lose 2-3 damage or 0.5% dodge distance.

I don’t think it’s a problem if people want the best gear so they know they got that part covered, everything else is on them and they can go about their way of map/game knowledge, skill etc.

With so many of the blessings being so randomly attached to different weapon types (some weapons have 10-12 t4 blessings that I have never seen any of) and we do know from some testing many of them don’t even work properly or do anything worth having it for. It’s all over the road.

Wasn’t one of the recent updates going to show us our catalogue of blessings? yeah that disappeared quickly, now they did put the magnifying glass on them so you can know if you have it or not but we still don’t know what we don’t have or what they even are or if they are worth chasing after etc. It’s a clown show and there is no way to sugarcoat it.

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Again, you have to boil it down to “is it fun?” That’s the base mantra for any game designer. You can make anything in the world, and have it be beautiful, and work perfectly, but if it isn’t fun, then all of that other effort was wasted.

Most people just don’t find the current system fun, and it’s largely reflected by open feedback through the forums, social media sites, and reviews, and indirect metrics like declining playerbase numbers. From there, people give various reasons for not liking things about the game, and if we go into the specific area of the crafting system, the majority of complaints are based around the randomness involved making it unfun.

I remember watching a video from a prominent filmmaker speaking about mistakes young directors and editors tend to make on their first films, and it’s that they get way too attached to a particularly beautiful shot, even if it adds absolutely nothing to the story and even might detract from the flow of the film. You have to be able to take yourself outside of your own project and be able to see if something is working as part of the whole experience, and cut out the things that take away from it, even if you feel incredibly drawn to it.

The same can be said about games. They might think that the system they have now is something that they just can’t do without, for whatever reason, even though it’s hurting the project as a whole from an audience/player perspective.

I also don’t think they’re just ignoring the complaints, and they know something needs to be done, but they just seem afraid to make big changes even though this is the perfect time to be doing so; the pc player base is giving willing feedback before their console port, so if they make a more popular system before the port, then the console version launch should have a much more positive reception than the pc launch. It’s really wild to me that they aren’t already making public changes and getting early feedback so they can have their revisions in place for their console launch. They could even have a test branch or something. Anything, damn.

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That’s fine. There is a lot to criticize the current system for. I just corrected you about how systems like this work, and to great success in some cases.

Boy that’s some bait if I ever saw it. I’ll leave you to your bridge, good sir troll.

Haha. Good one. It wasn’t bait btw, I just don’t like people misrepresenting things like this.

I’ve already said that I’m totally fine with a deterministic system if they make it take a theoretically endless time with content releases (or at least way longer than 300 hour).

Edit: Introducing a side system that is deterministic with around -1 from the mean resource required compared to the RNG system* would alleviate all problems with the worst luck for example, but I don’t think people would like that.

. * You have to put in that many resources to get the desired result from the RNG while being in the bottom 15% of luck.

It was bait, because you were trying to goad me into an emotional response against your very unspecific “I just corrected you” statement. A response to that can only be emotional because there wasn’t anything substantive to respond to. General troll move.

It also doesn’t matter if similar systems work for other games. Another non-sequitur. Most people agree that it’s not working for this one.

On to your other idea, I’m not sure how you’d be able to make a system with both an “endless” grind and still be deterministic. Those sorts of things only work in survival games where things constantly need to be replaced, like food and water, durability for items, etc. I don’t see how that would be able to work in something like darktide where you create a permanent weapon or other item for a set build.

That would also be aside whether or not people would even like the idea (which is what matters most, as per keeping with the “fun matters most” concept). You could always just post your concept in the gameplay forum with a poll to see if people like it or not.

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It in practice is nigh unobtainable, while also trying to give you the impression or feeling of being obtainable.