Kind of. The game is a lifetime project of two brothers (Tarn and Zach Adams) and it will be eternal Work in Progress. With the steam release they expanded their team with one more guy.
The version number was a 0.XX for a long time but after the transition from 0.34 to 0.40 they finally dropped the zero in the beginning. Current version should be around 50.XX. If you check their “Development” page where they track the progress of the planned features, then a lot of stuff is still left to be done.
The steam release is just a Dwarf Fortress with a graphical overlay and more modern UI. You can still download and play original and updated DF for free, but beware, the game is completely shown in ASCII, unless you download so called tileset or graphic pack from modders.
It is also the only game I played where it is advisable to download some external software to actually help you manage stuff, for example assigning labors to dwarves. The complexity of the whole world there is absolutely insane, the gameplay is tough but very fun.
Having fun with Strange Brigade at the moment ( was 95% off at $2.50 two weeks ago) and eyeballing RipOut.
Been playing Lethal Company recently. It’s fun in short sessions and recently they put in deep striking.
Roboquest just came out in ,1.0 fast pace high skill ceiling.
Ripout I tried an early demo for and it was pretty rough. Once it leaves early access I may give it another look.
I was interested in this one. I like “job” games. Don’t know I feel about the aesthetic, it’s also early access. How do you feel about it?
It’s a bit jank (animations, lack of key bindings), has some good ideas, a bit limited (like map selection) but pretty solid for a single person developed game. I wouldn’t play it in random lobbies but playing it with friends is a blast.
Void crew has been pretty fun. It’s a sleeper hit in my books.
I gave it a try.
It is very fun game, but only if you have good friends to play it with. I would personally not play it with randoms or in single player mode.
The plot is pretty simple: you collect scrap on some abandoned facilities that are haunted by otherworldy abominations. You need to meet the quota in three deployments. If you do not, then it is game over.
The gameplay: your character is made ouf of wet tissue paper and you will die, so just accept it. The means to defend yourself are very limited, but with a bit of creativity you can prolong your existence.
Some of the monsters you encounter will react to your voice. Communication via in-game-voice is highly encouraged, since you need walkie-talkies to even talk to the dudes on the other side of the map. It is important part of the gameplay, so during the run just turn discord off.
The game is pretty unforgiving, many death are unexpected and frankly hilarious as hell, especially when you are still learning the game mechanics. It can really get your emotions up, seeming my mates (and myself) failing to random stuff like a accidental shovel hit in the head, or creative ladder deployment is very entertaining.
I do not think that it has potential to hook me for dozens of hours, but the fun is there and it is cheaper than some of the cosmetic items here, so you do not do anything wrong.