I’m sorry, i need to satisfy my lore affection:
You talking 40k or fantasy here? I’m almost certainly sure that the term ‘Chaos Warrior’ is only used in fantasy, Banshees is used in both, so don’t know if you are talking about the ghosts or the Eldar screamers (well, the ghosts do that too), but harlequins are 40k only. Wardancers are fantasy, and witches is too ubiquitous a term.
Also, to be more correct to lore as well as to differentiate them from the already existing ungor raiders, throwing spears seems more fitting.
I’m honestly not against more enemy ranged characters, as it deepens combat and positioning even more (would be stupid of the Übersreik to just walk into a ranged ambush, they need to think of that). But you are right, only if implemented with at least some way of defense.
One idea could be that arrows could be blocked, but only under great cost. Maybe the same value an overhead has in terms of depleting stamina?
Also, you could adjust it to the different types of enemy ranged attacks, so norscan spears do take all stamina, ungor arrows take half, skaven slinged stones take 1/4 of it.
Stagger should always apply to not just ‘build BCR and be done with it’, so dodging is still viable.
Damage should also be adjusted like that, but then there is still the ranged aspect.
Spears should realistically have a very low range. Would also be cool to have new enemy types, a norscan whaler type of visual, let him wear a tooth-chain around his neck. He could also be an enemy type between marauder and mauler, hp-wise.
Skaven slave slingers would also need to have a limited range, as maybe a strong dude can throw slings with a devastating effect, but not skaven slaves. Their damage, even when getting through your stamina, should be very low.
Another trait only for that is a bit much methinks, but you could upgrade Parry to lower the amount of stamina depletion? Make a good trait to a very good one as a competitor to swift slaying.
I’m sorry for derailing this topic quite a bit…