Cleaning up with half-truths: Darktide has no full Live-Service Commitment, but you're not in the wrong for having thought it, either

Wowzer, thats crazy. I wrongly assumed you could since you can on the console version.

So V2 is GaaS on the PC but not on console.

1 Like

Good video and it’s what comes to mind whenever someone on here defends Fatshark, saying these aren’t GaaS. These people don’t remember what happened to War of the Roses and War of the Vikings. Dead and unplayable, effectively it became lostware. The people who paid for it? Sorry, not worth the server upkeep anymore.

2 Likes

I’m going to be a bit contrary here and say that almost all games don’t age well, even classics, especially if they lack polish or have a ā€œrealisticā€ art style. They are fun to revisit for nostalgia and novelty alone because they often feel awkward and plodding.

Point is GAAS allows people to dip into a game a few hours a day or a week, take a break, and dip back. 90% of people simply don’t have the time to play the Witcher 3, for example. The average gamer has dramatically aged.

Gaas is the reason we are all here: the traditional single play through or level loop first broke with chrono trigger, NG+, and progressive power increases. Now, decades later, people are arguing to balance weapons because they break the balance of the Meta in a pve game after 200+ hours. A dollar an hour is pretty good value.

If you want a rude awakening, go back to ff6, ff7, and Diablo 1 and 2. They are very hard to play long term to end game without emulation trickery.

To the point and DT: with the vaulting, bugs, janky movement, forgettable skins, and annoying crafting, do you think this game is going to be worth revisiting for hundreds of hours of endgame play in 10 years? You think it’s going to be the next L4D? The game already needs a remaster.

I’ll add that gaas eventually made deep rock worse. To access their new weapons and overclocks you have to play some of their terrible new mission types and engage with their random mechanics to the point that the levels became longer and longer until you have to spend 45 minutes to maybe finish one level.

The systems for obtaining overclocks and obtaining old seasonal cosmetics are pretty bad in drg

Like it’s 2 layers of rng, if the means to get the overclock or cosmetic is actually on the map and what you get is entirely random.

Progressing the seasons themselves weren’t very fun either. It was very slow and pretty unrewarding. I never understood why they made progressing though them such a drag because there was no monetary incentive to do so.

Like I appreciate that it’s all free but it could have been done better

So you have chosen death. Apologies, I MUST disseminate you from skin to bone now. Nothing personal.

I will start just by name-dropping a few realistic games that hold their water until now:

  • Deus Ex
  • Half-Life 2
  • Left 4 Dead 1/2
  • Any RPG

While true, a lot of new Gamers are also made. And older gamers take time off or the weekend to plow through a game. Gaming is bigger than Hollywood now, it surpassed it a few years ago.

This feels a bit like the ā€œSingleplayer is deadā€ argument EA tried to make years ago, but it doesn’t hold up at all. If anything, Gaming has gotten so big and diversified from playerbases, that many different genres of single and multiplayer coexist. Cases in point:

  • Assassin’s Creed
  • Baldur’s Gate 3 and Larian Games
  • Cyberpunk 2077
  • Deus Ex: Mankind Divided
  • Dragon’s Dogma 2 is coming up
  • Grand Theft Auto 5 / 6
  • Anything made by Bethesda


The value proposition is good, yes.



You say this in an age where any% speedrunners show off rushing through these in record times.

FF7 specifically was so hot in demand and asked for, they remade the game with next level graphics.



It is already worth revisiting for hundred of hours now.
Vermintide 2 is 6 years old and almost sports the numbers Darktide has. Darktide is already played for hundreds of hours by many.
And then there is Payday 2. You know how janky and old the game is at the core?
People can forgive a lot of things, if the essence of a game is good and fun. I argue some jank makes the experience more unique. Look at all the Ubisoft releases. They are fine-tuned and sanitized like a hospital. Many people have turned away from them for this reason.



It always depends on implementation more than anything. GaaS can be done well or not so well. Just like any other system.

3 Likes

me playing M&M 6 even though i was one when it came out

2 Likes

While Fatshark didnt say its a live service game, likely on purpose to avoid the trappings and expectations that come with it, Im still gonna call a spade a spade.

Imo, all games should be playable offline, no matter what. If I wanna play WoW on my own in an empty world, thats my choice.

Its funny, going thru various forums posts for various games of people asking ā€œis this game playable offlineā€ etc and the responses are pretty much ā€œthis game is better online with friends thoā€ which irks me to a depth that I wish it didnt. Thats not what was asked and thats not anyones business if someone wants to play with themselves :innocent:

5 Likes

Live service is just a corporate excuse for releasing even more buggy and even less closer to finished games. Same as DLSS and FSR are treated as an excuse to spend even less time optimising their games.

4 Likes

Having put 670 hours into DRG myself, this is the sentiment I reached as well. The overclock grind took several hundred hours (I think I was done around 350?) and clearing the season pass takes another several hundred.

The core gameplay loop is great, and there’s no ā€œtrueā€ FOMO since everything will still be there if you decide to drop the game, but the grind is simply too long - but at least it’s consistently long, unlike Darktide, where bad RNG can force you to put another dozen hours into a single weapon.

I still Path of Exile does the GaaS thing the most correctly. There is absolutely no effective FOMO for me, and I frequently drop the game for a year or two before picking it up again and playing for another 300 hours. It’s also balanced around a singleplayer experience, and the most player interaction you usually get is through getting a map on your atlas cleared for you through someone in global chat or trading. While you still need to ā€œlog inā€, you have no obligation to play, and while the loot treadmill is long, the grind is still fun to me.

GaaS still needs to burn, but there are games out there that do it in a less-predatory manner - in general, though, if the game doesn’t respect your time, don’t play it. Don’t be a Destiny 2.

2 Likes

God I hate that game with a passion. Its fun, but absolutely a shining example of everything wrong with the industry rn.

3 Likes

the take-away here is nobody seems to agree on or even know what ā€œGames as a serviceā€ means, and nobody really cares so long as they get to rant about it.

Mfw people on a forum enjoy discussing things

4 Likes

nobody on this forum likes discussing things. just raging and circlejerking about things.

Look at this thread

4 Likes

A bit of projection there ol buddy ol pal.

4 Likes

Pretty much his profile since the release of Darkride

2 Likes

I was typing away in another thread, and it got me thinking - this whole conversation, Mays’ effort here, the following (and preceding) conversation…

If the goal is to clear up the confusion of half-truths and misconceptions, let’s go to the source.
@FatsharkCatfish - since you’re back, can we get a statement? Is Darktide a Live Service game? Was it built as one?

I’d love to see some input on this from the side of the… you know, people that built and update the game. Maybe even the CEO? I hear direct CEO input has become very cool and trendy lately in Sweden.

1 Like

we had to fight to get the CEO to not say sheet anymore with VT1, don’t drag him out to say some insane thing he heard about another game entirely like it applies here.

That was then, times change.
To continue the thinly-veiled reference to a smaller, less known IP that’s recently become somewhat popular by redefining industry and genre standards:

Communicate for the audience you want, not the one you currently have.

That said, to communicate and manage the community is the CM’s responsibility. I’d gladly settle for that, if Sweden isn’t big enough for two communicative CEO’s of videogame development companies.

You walked right exactly the same trap i did… now this time its my turn to post this
todd-todd-howard

Wrong mindset in general… games should be product and as a product i want to use it until physically broke it… We should be able to play Darktide in the future with our grandchildren via local coop !

3 Likes