Yes. It was delayed, presumably, to spare dev resources for finishing the game and releasing on console. Over budget, behind schedule. That’s why I constantly argue for the things that the game really needs over the dumb stuff that sounds good on paper but doesn’t REALLY matter to anyone.
- More story? Who cares. I mean really. No one is sticking around for the story.
- Totally revamped crafting system? Well we maybe need that, but we probably could just eliminate the locks and people would be happy enough.
- social hub hangouts? Cmon who REALLY cares about that? I can already see your slick cosmetics on the loading screen and in the ready screen and in game. If I think you look cool I’ll buy them because of that. Or because it matches my RP character fantasy or whatever. I don’t need to drink beers at sire melks magic milk emporium.
Darktide needs to stop trying to be everything for everyone and focus on what its best at: the toppest tier horde shooter/melee-r with the best combat and sickest franchise in the business. To do that it needs to focus its resources on maps, enemies, mission types, weapons and most of all classes/archetypes.
They said they wouldn’t charge for classes.
I’m suggesting it could LITERALLY just be a body type and it might even have restrictions on which classes it could be used as. I realize that might chafe some people. But its a dead simple implementation that would require:
- Background based voice pack or two
- New model, rig, animations, etc
- some new cosmetics
- no new weapons (except a planned stub rifle / long las)
- no new class feats (definitely programming heavy)
- no new archetypes
and that’s cool enough to be worth it in my view, even if its a limited concept. It’d be fun to have in the game and add visual variety and even gameplay variety (being so short could be a unique experience). It could be an archetype but it doesn’t have to be. That’s my only point.