Far as i knew any staff she uses, BW is better at using. And her melee output shouldnt be considered “devastating” either…I wont say she´s weak with a monsterous thing like Coruscation staff available but i really do fail to see how she´s exceptional in any way.
But admittedly i do not know how her melee builds compare in clear to unchained, with a dagger in hand it felt rather good but i havent played it well enough.
We can try discussing this by PM if that wish exists -_-
However, I would like to refrain derailing the thread further than I already have done.
But we can speculate further about Grudge Marks (and cosmetics) ^^ : Of this batch only Handmaiden interests me. That means for the (hopefully soon to) follow-up batch both Unchained and Foot Knight will get something new. Looking forward to that one more.
Lol. She has no strong or devastating builds in the campaign mode. Just a dysfunctional career skill that only really serves as an emergency thp source and a bunch of lackluster, directionless talents that don’t make any real difference whether you play with them or without them. The situation changes completely in expeditions, where she can potentially be the strongest career in the game. I think she could only benefit if some of that stuff was merged into the base kit in a more limited capacity. Things like exploding crits, or crits splitting into multiple projectiles for ranged attacks and so on.
A lot of stuff in the game is just too strong at the moment, specifically in the campaign mode (mostly elf things like moonfire bow, sword&dagger and so on) but there are also plenty of things that have fallen way behind the times and need attention. You can see the balance issues quite clearly in Cataclysm expeditions, where plenty of starting combos of careers and weapons will simply not get you anywhere, while some combos are so strong that you breeze through the adventure largely on the starting kit alone. Then the boons themselves are problematic, with plenty being filler material with next to no impact and a select few breaking the game largely by themselves.
All in all plenty of things would need addressing at both ends of the power spectrum.
I recall that in the past, Developers have shown concept arts of a future Premium Cosmetic that they are working on. For example:
These are obviously hats for Huntsman and Slayer. Pirate Slayer. But to be Pirate Slayer is unthinkable without dwarven pirate pistols. Lots of pistols! Pistols from Long Drong pirate slayers.
So also need secontd DLC pack with weapons in order to fully use such a skin and a hat. Roleplay demands it.
They might release the update, with premium skins + a new weapon pack? As in one of the chronicles where Bardin as an engineer was building weapons for the 5? And a little month after the arrival of Victor’s career?
I admit the thought of Rat Ogres throwing bombs at you Donkey Kong style has something amusing
Hard to say what they will come up with. It could be anything from existing monster/special abilities to existing hero abilities or something completely new. Imagine a Shade or Assassin Rat Ogre, going invisible on you. Or a fire breathing Chaos Spawn. Or maybe some simpler attributes.
I would be very surprised about another weapon pack at this point. It is getting increasingly more difficult to find non-used lore weapons and to make them feel unique. Due to the existing pool they either have to invent some completely new niche (SotT Staff) or make it overpowered (the last weapon pack).
I remember this to be a reocurring theme. I think the outfit is possible. The pistols … not.
I like the multiple chests opening (up to 5?). That looks interesting. Rest is not my cup of tea but it is stuff which has been asked before (like the Steam Rich presence).
Considering Hedge’s post in the announcement thread for the Grudge Makrs we may also get some QoL for 100 Games challenges. Maybe more?
Yeah its pretty cool I wish they made their own post about so we could tell them how awesome it is their putting out some QoL updates for the game. Hopefully they dont stop here with the QoL changes and keep going with adding more like:
Add another chest opening button to do 25 chests at once.
Letting us set how much dust to convert down instead of it being in 10 dust increments.
Crafting items in bulk.
Dismantling items in bulk (changing the default 9 dismantile to 15 and making another option to dismantle 75)
Line Changes for Rerolls (so letting you only change 1st stat for 1 green dust and 2nd stat for blue dust and rerolling both stats for the default 1 green and 1 blue dust).
Let you join and see what deeds modifiers are being used in the lobby browser.
See what twitch settings are being used in lobby browser.
Change the character icon in lobby browser to show the career being used for the character.
Updating the new Tab layout format to show the sub passives most careers usually have in their kit, showing item traits/properties for the missing necklace/charm/trinket slots as well as weapons/traits, and telling us what talents the other people are using. Probably also put Deed modifiers and twitch settings in the right side part of the play list.
Yea, thanks. I am aware of the post. I just wasn’t sure on the timeline for that one. So the “may” refers to the update on the 28th. Still hoping for improvement on the Weeklies which is hindering me the most for playing more Chaos Wastes.
Flail, max crit chance, max crit power, flame storm to keep you in the deep red overcharge, natural bond to keep you over 80% health. She dominant glass cannon melee class.
I use fireball myself. Also make sure to use Blazing Echo. With a purple potion and 55% crit rate it’s almost like double shot for monsters and can take out patrols if you get just a little bit lucky.
I personally hope for the challenges of the 100 missions that in Chaos Waste an expedition counts for 2 or 3 missions.
Considering that it takes 1 hour on average to finish an expedition and when rewarded we have 3 chests, it would be normal that it validates us 3 missions.