Well I’m happy they at least finally support a game mode they have put out so that is something.
The suggested additions sound good but obviously it will totally depend on what these 10 attributes contain. But positively optimistic at this point, this is pretty much exactly something i have wanted so if its implemented well then +1 from me.
“There are 10 attributes total coming in this update, The number of attributes applied depends on difficulty. A Grudge Marked monster can have a minimum amount of 0 attributes and a maximum of 3.”
Sounds very interesting, although if a monster has “0” grudges, is it even grudged at that point?
“We are adding 60 new challenges and 15 new character skin color variations to unlock” just when I was finally free they do this. Release me from this torment FS.
Maybe zero is the number for grudges yet to be made Probably just badly formulated. Agreeing that 1 to 3 would make more sense.
Will be interesting to see what they come up with. Also, interesting that it makes Cursed Chests more difficult. Maybe it will finally be a choice for a group if they want to open them instead of a default.
Maybe. But the wording sounded to me: “Grudged marked monsters are different because they have attributes.” So it begs the question if they are still Grudge marked if they have no attributes. Possible if Grudge Marked base is already different to normal monsters. Otherwise, it is just a different skin (poking spears through the back).
It will be complementing to his current skin: chest clothes, no trousers, more Dongliz talk.
For a long time both have been needed: so that non-removable cosmetics don’t take up space in the inventory (just like weapon illusions) AND a free, simple way to remove Heroic Deeds, which is not even worth trying to do.
They need to fix the crashing On Xbox in citadel 1. 50% of the time I get into mission 4 on the citadel pilgrimage the game crashes, the chaos god does not seem to matter, the enemies on screen does not seem to matter. Had zero enemies on screen no special effect, single player offline and the game still crashed. If they don’t bother fixing stuff in between new releases or even during them then why bother making it, the audience is already discouraged.
Happy to see new content, but the lack of any effort or feedback on glitch and error fixes is off putting.
I don’t care much about chaos wastes because I got meh abilities most of the time (60-70%). Meh means they are worse than my regular builds.
I’m more curious about the fixes and balance changes. Do they change some numbers for SoT ? Moonbow? Will they fix the fireball damage? Will they remove the underwhelming abilities from CW?
This is a beautiful update I say. It’s something, and it’s interesting. I can’t wait to try it out. I just hope it will come with a series of bugfixes and, fingers crossed, some balance decisions as well.
Edit : After some thought, I’ll add some nuance to my hype.
I hope these bosses attributes are balanced in a way that won’t justify more power creep.
Would be a strange decision. So far it seems that these Marks only appear in the Wastes. If you mean that the Wastes will become more power creepy. That could maybe happen. But it doesn’t change the issues we have in Adventure Mode.
Maybe they will swing the nerf hammer with the update. And maybe for once they will skip on unnecessary buffs. Because frankly there is nothing in the game which needs to be buffed. But first let’s see what new content we will get. This coming for Geheimnisnacht may also be the first major event in a while.
There can be made an argument for more variety. Or even completely changing her core concept (although that will not happen). But Pyromancer’s strongest build is devastating and certainly does not need buffs.