Their most fearsome attack. Not that slow overhead that can’t track a sidestep. Not their quick AoE slash, not their knockback kick, not the shove they use to get some range.
No, that punch. The punch that is absolutely instant, has a 180 degrees of rotation and chunks you for a quarter of your HP on Legend. The punch that they’ll throw out even while being stunlocked by a blunt weapon attack chain. The punch that has no counterplay other than blocking after every other attack in case they follow it up with that punch.
Why do they need that punch? It seems to be a little bit of RNG meant solely to make melee less fun and less playable. And why the hell does it hurt so much compared to his other quick attacks?