Chain Weapons are just wrong

I never said you should spam heavies on elites so I’m not sure what that video is meant to show. That’s what the special is for. Chainsword is “weak” because it’s a true jack of all trades weapon. It’s just solid across the board at everything. If there’s anything it’s missing you feel it’s a lack of some of the dummy strong blessings other weapons can get access to.

Chain sword has always been spoken well of on Zealot Discord and I used it a heap for Psyker before they got massively power crept force swords recently.

To quickly give my take on the other 2:

Evic needs better damage cleave, it’s dumb how bad its horde DPS but despite that it still manages to be a very usable weapon great at sniping elites.

Chainaxe is pretty underrated it hits similar elites breakpoints to thunder hammer but with much better horde clear. It needs more damage on light attacks to make them worth the risk but is otherwise pretty perfect.

I do obviously agree with you on audio visual stuff. Evic does that right with heavies, Chaxe with lights, other attacks should emulate that feel.

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Its meant to show that the thing slaps like a paddle.

Bloodletter Perk + X bleedstacks should be baseline on all chain weapons. On all attacks and not just on special. And they need more dmg and less knockback. Right now it feels more like a blunt weapon hit from Ogryns when you hit something with the chain weapons.

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Well I do use Eviscerator on Damnation but very rarely.

A lot of it has to do with the fact there’s just so many Heavy Elites, and when I see Monstrosities, I usually see 2 in the map. So I go with Thunder Hammer most often. (Yes Flamer too, to clear out the small stuff in order to use it, but that is what you have to do with Crucis to avoid Body blocks. I will have to see how Ironhelm performs after the Buffs, because it currently underperforms.)

But I generally pair Eviscerator with Bolter in the rare cases I take it. Again has to do with the amount of Heavy Elites, so I go Bolter. But honestly I feel Eviscerator should be better in a horde than it currently is. Push > Heavy works but its not that damaging.

Bloodletter is the one that gaurantees your next hit is a crit, right? I think that might be TOO good. But I LOVE the idea of all chain weapon hits naturally inflicting bleed. That sounds right, thematically. (I dont even use bleed).

Less knockback is an excellent additional notion. They should really feel more like cutting weapons than bludgeoning ones.

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An eviscerator is already “balanced” by it’s moveset and target cap (you can only damage up to 5 targets per swing, others only get staggered and 0 damage). There’s no reason to hinder it further.

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The eviscerator has a prototype energy field generator similar to the power sword according to lore.
If it was to be done very correctly, the teeth should glow when revved and it should have similar horde clearing capabilities of the power sword / illisi force sword.
As it stands, the zealot, as the melee specialist, is the class that does not have such a horde clearing weapon, psyker & veteran do.
Find the error.

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A fair point, let me be precise. The chainace and chainsword and any future variations on them or weapons like them should behave like this. The eviscerator mostly just needs more damage and to not have paddle attacks

I was thinking similar idea to what @Lion-EL-Gubson said:

  • merge shredder and damage modifiers into one stat, there are only 2 modifiers in damage category right now

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  • add bleed as a stat (like burning for flamer)

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But the problem can occur - evi will be probably the only (cause best) option for a bleed build, and it will make crit-bleed broken OP.

Another idea - blessing that makes flak/carapace armor blows in shards on shredd atack and damaging nearby enemies, similar thing was in V2 CW, except it’s on kill condition.
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But probably it’s just better to buff cleave, unurmored and infested damage

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I definitely feel like if nothing else but audio-visual enhancements and a buff to base unarmored and infested damage to bring it in line with the oneshot zone, maybe slowing the weapon down a bit to compensate since C.axe and chainsword swing quickly, would be awesome enough. But i love your blessing idea.

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You should be able to cancel shredding with a block. That would make the weapons instantly more usable on Damnation.

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I think the main problem I have with not just chain weapons but also the force swords are the special.
In malice and heresy I actually love the weapons they kill pretty much everything and feel pretty great especially the evis.

The main problem is the special locks you down and mobility and stagger is the most powerful weapon.
Your special is a single target lockdown and you just win a 1v1 if you can land it.
In damnation you can’t get a clean 1v1 vs anything ever.
You got 2-4 ragers or maulers all the time or 2 shotgunners surrounded by shooters.
If you use your special to pick them off you get hit a lot.
For your powerful special you lose out in damage on regular attacks and cleave.
But really you lose tons of mobility while dealing damage.
Might be better to try really really high ST damage but tons of cleave.
Mobility lose on damnation is a very bad thing.

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That’s a badass idea

Yeah but its just a minimum skill floor barrier to entry. I find these attacks quite easy to use in damnation. The issue i have with the chain weapons is they suck audio/visually and damage wise unless using the special. Which is an execution tool that comes with risks.

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That’s the problem I want to use the special but it’s just so risky since I don’t want to get hit.
So I end up using it only when I can get a easy kill but any weapon can do that.

Thing is why use evis in damnation when the heavy sword can do the same thing but deal more damage and swing faster and move faster 95% of the time. (5% you get a crusher you then ctw then gun down)

380° 5 feet suppression on enemy while special animation would solve the problem.

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Yeah this is exactly what i am talking about in the lackluster damage output. Why use an evi when heavy sword and antax exist? Why are two handed giant chain weapons getting beat out by cavalry sabers and normal axes?

Heck why is the chain axe flat weaker at damage than the antax? The chain axe light attacks should definitely hit way harder. I’m talking 250-300 damage for the full grind. The heavy attacks should hit at least that hard on first target and not sound like paddles impacting the target.

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Is this non-Euclidean geometry?
:smile:

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How else are you going to suppress daemons and psykers?

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For FS 360° would not be enough. They would sneak in one little poxwalker that spawns right behind you to take all your toughness by one hit. So you need 20° extra.

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