Chain Weapons are just wrong

I assume you’re not referring to my thread on the same. I also published a video about that. I also ran and passed a poll authorizing, democratic means, that its a Heavy Chainsword and not an Eviscerator. :rofl:

We are of a mind on that one to say the least.

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Damn, that’s impressive! Very much so. Did he change the teeth? That’s the best I’ve ever seen. His wood cuts look great around 10 minutes in.

Now, I know I’m a long winded ‘talk too much’ kind of guy, it’s because I see the complexity of the thing and leaving out details seems like leaving out things that matter.

That guy’s chainsword is the best I’ve seen so far. One thing you’ll notice is he uses a bar to run the chain around. Modern chainsaws use a bar that is thinner in the chain so it can pass through the cutting medium. Our chain weapons use sideplates so you’d get stuck in the cutting medium, as you’ve noticed.

The other problem with a chainsaw is (being designed to cut wood) they cut slow, but slow cutting would get you killed in -most- fights. There might be exceptions with space marines being able to rely on their armor, but it wouldn’t be best practice.

The time increase would make a regular chainsaw a bad weapon overall.

You’d want your chainsword to cut and recover as fast as possible, ideally enough to face a regular weapon, which it certainly seems to do in the Eisenhorn books, (Eisenhorn usually carries a powersword, but has a fight with Arnault Tantalid a “Witch Hunter) of the Ecclesiarchy” while Eisenhorn is unarmed and Tantalid has a relic chainsword named Theophantus. Eisenhorn tries to fend him off with a number of objects including an iron bar that’s part of a floor candle holder, and Theophantus cuts them all in two VERY quickly, and he’d have killed Eisenhorn right there, but for Eisenhorn’s friends finally arriving and slipping him a force sword.

The force sword destroys Theophantus entirely.

Even so, we want more from a chainsword then a chainsaw rehilted. (though the one you showed above is the best I’ve ever seen.)

What it feels like to me, (and the observation that got me in trouble then) was a longsword to the English style’s preferences, which is a sword with room for both hands, but the blade being the same length as on a one handed sword, as George Silver wrote of in 1599… except with the blade being that of an Astartes chainsword, perhaps rehilted.

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Yes, sometimes it’s named as bastard sword also, but i think it’s a modern term. Like if a custom character height is ~180cm, then evi should be a bit bigger then 2/3 of height, like most common zweihanders were 140cm. And 1h is near half of height like arming sword ~90cm.

So in comparison it should be somewhere near this:

P.S. i forgot to make handle on evi bit longer, cause you need some space to move hands along it incase you need to create a lever force.

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Good sir… I use it alot should check out my Commissar build stream I did was alot of fun lol… But I also love to use it on my Zealot with 20% attack speed increase and is it another 20% if im down 3/4 of my health… and depending on how i feel depends on which i bring with which blessing but always use the added 25% crit chance after hitting a couple enemies and them either cleave through everything on crit hits… or I do like to bring the bleeding blessing so I can deal with Ogryns and stuff.

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Love your edits. I think you might be able to go even a bit longer on the edited evi. But it looks quite a bit better even still.

Just some references from modern 40k models:


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I tried

But inner model part should be much thinner cause need space for teeth, or either case should be bulkier, which probaby doesn’t make sense to enlarge teeth then, it’s just will be a bigger model overall


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I agree that the chain weapons in this game are one of the most underwhelming melee weapons in the game.

I do like their special activation now that they fixed the camera positioning, but in my opinion it takes way to long for it to do its job.

Doing the special activation in Hi-Shock Intensity or Maelstrom missions against those Specialists is easy way of dying because you’ve become a sitting duck for 2-3 sec to finish the animation. Maybe if they reduce the time by half of the special active duration when sawing enemies, so it can kill stuff a little more effectively and faster.

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I’m also wondering will we see two-sided evi. Like one side could be partialy closed with a case so you can put it on your shoulder

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The mishandling of the w40k melee weapons is one of my greatest disappointments in this game. The chain weapons are pure junk, (the evis is okay) the thunder hammer is something totally new and not very 40k at all, (though it might have a nitch in the game as it stands…) The powersword was great until they nerfed it, though even with the nerf it’s likely the best one… and even before the nerf the resetting was tedious.

Seems like they can’t figure out how to keep shovels viable and have w40k melee weapons, and can’t handle the idea that maybe shovels shouldn’t be viable past level 10 vs serious chaos incursions.

Heck, no one ever used entrenching tools as more then emergency weapons unless they were with an army that was excessively poor to the point they couldn’t afford bayonets.

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I really like the work youre doing. Can you try doing this but…longer? I think it needs another hand and a half to feel right.

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Also would be nice to choose engraving on weapon, just like with tatoos, instead of camo camo camo another camo and one more camo

But i wonder is it possible to make a proper block/push animations for a collosal evi. Maybe it should not have block, but some kind of parry animation+a bit better mobility, like 3 dodges limit, and instead of block push some huge ass cleave attack that eats 1/3 of your stamina, so it would be a devastating weapon but without a proper deffence tools wich fits zealot thematicaly.

And it probably will need to change stance and swing animations to look right with such long weapon. So too much work to do. Considering they aren’t focusing on quality even for premium cosmetics - constant clippings, copypasted recolored items, ogryn kickback almost has no color on it, etc. Then complete revamp of evi has 0% chance, since it will not bring them any money.

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These are fantastic. I am going to add these, with citation, to my video. With your permission.

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Historically very large swords were used differently. TBH, a lot of the 'tide melee stuff is very ‘game best-fit’ which is okay, but someday I’d like to see a game that really gets into the martial arts of it.

Sure lol

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Well in case with evi, they probably can make it longer untill the problems with animations (including 3rd person animations, how stance and swings looks for other players) will start to appear, or with balance cause of weapon range, there is probably some compromise version. And in case with 1h chainsword there are no problems at all to make it longer.

Hey! Thanks for testing and sorry for the slow response; I just got back from my vacation. Your data lines up pretty closely with my own experiences, so it’s nice to see someone else verify them!

I think I agree with your overall sentiment here. I was interested in seeing if Devastating Strike + Crit Chance could match Savage Sweep + a damage perk for hordes, and it seems like it can. While not necessarily better, I think leaning into crits has more utility overall, especially with how they interact with Zealot’s ult (even if you’re not spamming it), which for me at least makes the weapon a bit more fun to play with. It also lends itself better to Vet’s higher native crit chance.

Overall though, I’m with you on this not exactly making the weapon great. I played a bit last night after getting home for the first time in almost 3 weeks, and did a little on each class. Mostly played my strongest, most reliable builds and had no problem clearing Auric HiSTG and Maelstrom missions, but when I got to Zealot (normally my strongest class) I decided to try this Chainsword on a regular Hi Intensity Damnation and promptly had one of the most embarrassing, poorly played games of my life.

Certainly there’s some skill issue here being out of practice, and it’s okay if the weapon isn’t as easily to use an an axe, for example, but damn do you have to put in the extra work for it to even come close to keeping up. Not sure how it could best be improved, but I think it’d be nice if the weapon had a bit more innate cleave without these blessings and maybe some more damage from it’s rip attacks. Either way, it along with the other chain weapons certainly need something.

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These are the statlines from the Dark Heresy/Only War rules. I’ve felt for a long while that FS could use it as a guideline for where these weapons should be and their mechanics. The eviscerator in particular hits like a truck and treats space marine armor like so much air.


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So they all share Tearing, it’s kinda their signature rule.
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And we see that it means they skew higher in the damage range. Not directly translatable for us, perhaps, with our fixed damage values but perhaps it could be imitated with a higher-than-base crit chance and a decent crit damage multiplier? Currently, they all have +0% crit chance leaving them with the class’s base chance. The evi should get the highest crit mult to reflect the bonus to Righteous Fury effects (rolling a 10 on any damage die) and the highest crit chance to reflect the 3 dice it rolls compared to all the others’ two.

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Balanced is only on the chainsword and this is an easy one. Just give it good blocking characteristics. Either high stamina or reduced block cost (like the VT2 rapier) and a decent block angle.

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Razor sharp is only on evi but I’m not sure what to do with that. The weapon should certainly have high anti-armor damage, even to the point of just ignoring different armor classes altogether. The baseline penetration of 9 means it can ignore any armor rated at 9 or below. A fully-charged plasma gun shot has a pen. of 8 which is also the rating of heavy power armor, the kind space marines wear. 9 is in light-armored vehicle range. And Razor Sharp has a chance to double that so maybe this could translate as a boost to cleave on crits perhaps? Something like that? I’m definitely thinking cleave of some kind since it’s armor pen is already kinda maxed out.

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Unwieldy is only on the evi and finally we have something to balance out the unstoppable force of destruction we are cooking up here. This one can easily translate as both slower attacks (which it already has) and inferior blocking characteristics. Sort of the opposite of Balanced above, although it is two-handed so it should get a nice wide block angle but either a poor block multiplier or reduced stamina.

So yeah, I agree that the evi’s weakness should be blocking. It is a voraciously offensive weapon and should not be used defensively: Don’t block, just kill them before they can swing. As far as animations, I’m sure the zealot could turn the blade and put his left hand against the flat of the side rather than the back. It might make the follow-up attack awkward but that’d also be in character for it to be a weak attack. Keep it swinging and stay on offense. It should be great for aggressive playstyles and weak for defensive ones.

ETA: Interestingly, the Only War version of the entry has extra text to suggest that some Eviscerators are equipped with power field generators. I want that version, please!
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Also, chain flails and chain glaives.

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It’s a question i can’t find the answer to, not only with DT, but so many times when stuidos are making games about some huge IP they don’t look much enough into original source. Like sure you can’t copypaste tabeltop mechanics, noone is asking even, it won’t be fun. But like with Dark Heresy again - was it so hard to copypaste combat stimms from Dark Heresy and adopt it for DT for V2 potions equivalent? I mean if there was no time in their rushed development, then it is what it is, but if there was no even any thought to do so…oof

Nah, I think the design philosophy is they should take the basic concept, figure out how to make it work in real life, (Which, I actually did…) and then find a way to fit that into the basic outline of the pictures in the books.

Along the way you have to make a survey of the lore too. If FS would redesign the chainblades after reading carefully through everything people like, you, me, and others have put on these forums, it could be the most amazingly cool weapon in the game.

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Still waiting for the evi to get swole in the next patch

Daemon fucqer MK. VIII sawing straight through the bowels of hel

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