I’d like to add my humble opinion to this minor disaster of a thread, haha. For a bit of context, I’ve played VT2 before, but I’ve put a sort of pitiful amount of time into it, especially in comparison to the amount of hours some people here have been boasting. Though, I’d say I’ve played enough to kind of understand the differences between VT2 and DT.
Personally, I don’t like the idea of being able to simply run away from a horde that has entered melee range. I do understand the points others are making, though. Sometimes you don’t have as much control as you’d like over the distance between you and mobs. Sometimes you want to reposition. Sh*t happens, it’s complicated, you don’t know the exact situations other people have encountered playing this game. To me, it’s fun to have to deal with the ever changing ebbs and flows of the fights in Darktide that you don’t have control over, to have to think on your feet when it throws something unexpected at you, such as a large number mobs that you weren’t aware of before they got right up close to you. Having an understanding of how and when to use ranged or melee combat is what makes this game so much fun to me.
However, it doesn’t make a huge amount of sense to me for Fatshark to have added more movement options along with removing/nerfing melee options, only for those new movement options to provide no extra utility to help counteract the melee nerfs. I understand that they must have nerfed melee to help provide a greater focus on ranged combat, but–especially in a game that seems to have such an even 50/50 focus on melee and ranged combat (as they have said themselves before), without the ability to choose one over the other–it seems counterintuitive to deliberately gimp one of the two without implementing any sort of work around.
In addition to this, I find when I’m lagging just a little bit behind my teammates (or even just when I’m the last person in the marching order, still caught up with them), the distance between me and them tends to grow more and more as 1 or 2 enemies continuously spawn behind me and I’m forced to stop and deal with them, since I can’t outrun them, as my teammates continue on without noticing.
I very much see what people mean when they say they don’t understand what sprinting adds to the game in its current state. Maybe it’s just me, but it doesn’t seem to make enough difference in speed to justify the stamina usage.
I don’t think its as simple an issue as either making mobs slower or removing the mechanic altogether. There are some more creative changes that could be made to this that wouldn’t be as drastic, but could fix all of these proposed issues in interesting ways, I just don’t know what those would be.