Can we all agree that we need new maps as a priority?

Loved VT2 castles, mines, sewers, farms, forests, church, towns, big bridges, fortresses etc. Felt very unique and different in colour use.

Darktide maps stick to same colour palette based on it all being in one location of industrial theme, but it doesn’t have to be. There is room for different colour use and variations up there with VT2.

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Well you can’t have a new biome without a new map :wink:

It’s more work creating a new biome but if I were running FS then I’d create a small team dedicated to continuous map generation so that it’s always ongoing no matter what else is.

I think 1 new biome containing 3 new maps a year is realistic and that allows a couple extra maps using existing biomes too.

I’d love to see some ore mines, a snow/ice (polar caps) laboratory, a vegetation (farming, upper levels?), and some exploration in that initial first part of Gloriana. I’d love to explore a giant derelict and long forgotten hab zone that’s half flooded with toppled buildings etc.

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A network of buildings integrated into some desert canyons like Black Mesa would also be amazing. Guess that could be used as a mines and ore sorting plant.

A giant dam would also be pretty cool. Goldeneye stylee :grin:

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Don’t you think it they have map maker that basically only do that ?

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being able to choose your map would be enough, there are plenty of maps already in the game, they just seem few because you only see the ones that shows up

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Speaking of GoldenEye, somebody remade the entire game in Far Cry 5’s Arcade.

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I’m not so sure tbh, given their output.

I imagine their designers move fairly fluidly between tasks/roles. Just a hunch based off their output though, and the last few large updates which have been very mechanics heavy.

On larger studios it’s a given but I think they’re on the smaller side.

I definitely agree, more maps are needed but not more"samey" ones, they need to be different like Gloriana, the Carnival, TRS-150.

and how about a set of maps with a common theme or story which culminates into an interesting and unique boss fight at the end?

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I know every map like the back of my hand now. In a game like this, variety is ideal.

Oc I’d love a proper map selection but without loads more players it’s probably to safeguard quick play.

I’d rather they made a new biome before spending months on a new map selection UI (which FS will over engineer into a new game mode or something lol).

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I really love the new carnival map though. Whilst I definitely want new biomes, I still want new maps for hourglass, Gloriana, etc.

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totally agree!

if it is to be a map in an existing area, then the objective should be unique

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Hear me out:
a digital painting of trees and water in the night time with bright ...

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Hourglass is BY FAR my most loved biome. The dusty sandy feel and the incredible music give it such an awesome vibe. Love the subtle chimes music when a horde is loading :heart:

A spaceship graveyard in the hourglass would be ACE.

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reminds me of the advertisement articles of this game, they promised to have maps that would change every time with prefabricated sections that would change every time you would play the same map to enhanche replayability, so that you would never had to experience the same

everything got swept under the rug during the beta, and they winded up using that system to just out new maps

fastfoward now there are new penances that asks you to complete the same map 50 times

same thing with the weapon costumization, they made a system to modify your weapons with red dots, extra grips and so on and they swept that under the rug and exploited that system to make premium skins

same thing for the new classes they promised, they never came, and we got a patch 13 talent tree overhaul instead, dooming forever expectations to get new classes

an absolute scam of a game for everybody who preordered this game, and the fools who buy skins

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In current state, I would love at least one new class.

New maps are cool, but I would also like to experience new gameplay (unique skills and weapons).

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Map makers most likely only make maps, though there most likely are more than what we see:

  • Maps for Sector for current mission and operations
  • Maps for future mode (Chaos Waste maps)

Maps to the details that we see are time consuming.

180 employees (Not Devs, this count artists and other types)

They are indeed small, and don’t use any generative maps.

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On the topic of Fatsharks studio size and how it doesn’t match up with their output, keep in mind also that their official word on the bolter animations being janky is “We can’t fix it, maybe in the future”. Keep in mind that’s about a RECOIL ANIMATION.
Incompetence and bad management plays into these things a lot

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Can I interest you in a brand new Metalfab 36 map?

I want procedurally generated maps, maybe as part of a CW-style mode set in the other hive city or the witherlands. Isn’t FS located just down the street from Arrowhead? Go hang out with the Arrowhead guys and get some pointers on this!

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Procedurally generated maps work best for open aired maps, that are mostly nature, open aired part.

Or are just mazes.

I really doubt we could see the same quality here with using that system.

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Yeah I don’t think procgen would have any value. Map design is pretty important in these games, and if it’s not well thought out it’s horrible. Rather they slap different existing map segments together, even. Fully original would be the gold standard of course. Clandestinum Gloriana is the best new map they’ve added for that reason.

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