Loved VT2 castles, mines, sewers, farms, forests, church, towns, big bridges, fortresses etc. Felt very unique and different in colour use.
Darktide maps stick to same colour palette based on it all being in one location of industrial theme, but it doesn’t have to be. There is room for different colour use and variations up there with VT2.
It’s more work creating a new biome but if I were running FS then I’d create a small team dedicated to continuous map generation so that it’s always ongoing no matter what else is.
I think 1 new biome containing 3 new maps a year is realistic and that allows a couple extra maps using existing biomes too.
I’d love to see some ore mines, a snow/ice (polar caps) laboratory, a vegetation (farming, upper levels?), and some exploration in that initial first part of Gloriana. I’d love to explore a giant derelict and long forgotten hab zone that’s half flooded with toppled buildings etc.
A network of buildings integrated into some desert canyons like Black Mesa would also be amazing. Guess that could be used as a mines and ore sorting plant.
A giant dam would also be pretty cool. Goldeneye stylee
being able to choose your map would be enough, there are plenty of maps already in the game, they just seem few because you only see the ones that shows up
I imagine their designers move fairly fluidly between tasks/roles. Just a hunch based off their output though, and the last few large updates which have been very mechanics heavy.
On larger studios it’s a given but I think they’re on the smaller side.
Hourglass is BY FAR my most loved biome. The dusty sandy feel and the incredible music give it such an awesome vibe. Love the subtle chimes music when a horde is loading
A spaceship graveyard in the hourglass would be ACE.
reminds me of the advertisement articles of this game, they promised to have maps that would change every time with prefabricated sections that would change every time you would play the same map to enhanche replayability, so that you would never had to experience the same
everything got swept under the rug during the beta, and they winded up using that system to just out new maps
fastfoward now there are new penances that asks you to complete the same map 50 times
same thing with the weapon costumization, they made a system to modify your weapons with red dots, extra grips and so on and they swept that under the rug and exploited that system to make premium skins
same thing for the new classes they promised, they never came, and we got a patch 13 talent tree overhaul instead, dooming forever expectations to get new classes
an absolute scam of a game for everybody who preordered this game, and the fools who buy skins
On the topic of Fatsharks studio size and how it doesn’t match up with their output, keep in mind also that their official word on the bolter animations being janky is “We can’t fix it, maybe in the future”. Keep in mind that’s about a RECOIL ANIMATION.
Incompetence and bad management plays into these things a lot
Can I interest you in a brand new Metalfab 36 map?
I want procedurally generated maps, maybe as part of a CW-style mode set in the other hive city or the witherlands. Isn’t FS located just down the street from Arrowhead? Go hang out with the Arrowhead guys and get some pointers on this!
Yeah I don’t think procgen would have any value. Map design is pretty important in these games, and if it’s not well thought out it’s horrible. Rather they slap different existing map segments together, even. Fully original would be the gold standard of course. Clandestinum Gloriana is the best new map they’ve added for that reason.