Can we all agree that we need new maps as a priority?

think id prefer a new class or a game mode , but new maps would be nice to.

They literally just delivered a big new game mode though?

I feel that, and I am serious, the pace of map/mission delivery is pretty solid and good.
We have so many missions now…
I still want more.

But I think that now that the PS5 version is done, we will surely get a few more updates. And I feel that, regarding updates, this is good.
Clearly, there are different teams; that’s why we get both missions and gameplay changes.
They should just continue to follow this scheme.

And if they could deliver a new archetype, the solo mode, opening private game to soloing… I am all for this.
And new weapons… I want a stub pistol. Two if possible… (by two, I mean at least 2 variants)

Yes.
New maps with better storytelling, that fit better in this whole idea that there’s a campaign for atoma. Something that SHOWS us progress in this war. And that doesn’t have a 1980’s computer with thousands of little lights on it as the skybox.

oh yeah forgot about that, rephrase, a decent game mode i actually want to play

Looks like 2 maps a year is the goal for FS.

When you break it the dev cycle down to once a quarter per map, considering all the breaks/time off FS is allowed doubling this number seems out of reach.

I am willing to settle on 3 new maps a year but no less that 2.

The fact that there’s still effectively just the Rotbloods as the only real enemy types in Darktide is crazy to me. Not only did they reuse a bunch of enemies, they haven’t even really added new ones. (We got “Flamer… but green!” and “Totally not a gas rat”, I guess.)

Having another faction (No, having the option of chocolate or black licorice is not a faction) would add a lot to the game.

Green skins! One can dream …

They could add another sand map where you need to collect some kind of canister from a vault and store it in a central area. Thinking out loud, maybe you could do that three times. You could call the map “Excise from Vaults”.

That’s a silly name for a map, I’d call it “I don’t like sand” or “Like sands through the hourglass, so are the days of our lives”

Lol I think we need to excise it from the vaults!

But yeah any reduction in the amount of hourglass maps is pure heresy as the hourglass is my favourite zone. They need to reinstate it asap.

I really want an hourglass map where you have to fight across a big fairly open outdoor deserty area (that feels a bit like a big scrap yard) to reach a HUGE circular mine that is insanely deep, then you have to work your way around the inside of the giant shaft (ooo err!) with lots of gantries and elevators and small offshoot paths etc to descend to some lower caverns where you have to set some charges and escape.

tldr: yes, because as varied as playing the old maps can be, many know them by heart, and, in zealot’s words, what is holding you back, fatshark?

No not really, there are 22 maps in the rotation, and I think that at max 10 new maps would be enough for 2 years, anything more will not be worth it.

New weapons, new game modes, balancing to make more build diversity would be much more preferable, and maybe someday the new archetype or a skill tree

More maps just aren’t worth it if you can’t access 50% of them when you play. Revamp mission selection!

how long are you willing to que for ? i mean choice vs que time thats the issue.

lets say for ease of maths one run takes 4 people 20 mins then if you want to fill that lobby with no more than a 1 min wait time 20X4 with lets say 5 difficulties were at 400 people required, and lets be clear that is minimum possible if they all turn up at precisely the correct time, which they wont you can easily double or treble this to get the actual expectation of it happening down to an acceptable probability. lets just go with a tiny fraction +50% so 600 total

so if you want to run a choice of t22 maps you need a player base of 13200 per region, of which i think there are 3? so 39600

keep adding maps get to 30 … 54,000 players needed

and bare in mind we are lowballing the time and distribution by a significant amounts the actual numbers will be far higher.

so what will happen? a few maps will become the norm , the reliable ones and more and more will focus on those and less will even try the less travelled paths and eventually you may as well only have 2-3 maps because those will be the only ones you ever get to see.

somewhat ironically the more maps you have the less choice you can have in which you play.

the thing to focus on is which maps do you not enjoy playing and how to fix them so you dont mind the random selection.

I’d like to see more maps too - but I frankly I’m not sure they are a priority per se for sustaining interest.

I believe that maps, given the level of effort involved in making new ones, is relatively low reward for the work. A new map comes out, it’s gets overly played for a few weeks, people learn it after a few runs, and then it just fades in the general malaise of the map pool. Maps alone can’t generate enough gameplay variety IMHO.

Yes, keep releasing new maps. BUT… I think the priority with respect to missions should be (a) adding more variability to existing missions, but in terms of layout and objectives, (b) expand the pool of modifiers (pulling from Havoc and Maelstrom) that can be applied general missions (normal and auric), (c) add more enemy types or even just enemy patterns with different behaviors.

Breaking down each of these:

(a) I’d love for the existing maps to be reworked in a way that adds a few randomized / procedurally generated sections to it. Something to keep the map from being the exact same thing each time. Adding variability to maps will do more for keeping things feeling fresh than just adding new fixed maps ever will.

Continuing on (a), I really think there need to be more secondary missions in the pool than just scripts + grims. Sometime where you need to carry or escort something through a section of map, a “chest of trials” like opportunity to take on an extra challenge for bigger reward.

Or even making the mid-mission events more randomized. Maybe it’s lugging power cells one time, hacking the next, scanning slimes another time, etc. Something to again keep the map from being predictable every time would be huge.

(b) I’ve been playing VT2 more recently, Chaos Wastes included, and I’m reminded by how many more fun interesting modifiers there are in play. the combination of certain boons with certain chaos malus’s creates an incredibly varied experience. It’s so good. Something like that should just be part of the core dark tide mission experience. Give every mission a chance for a “twist” modifier that might help you but also add a challenge at the same time. Again - it’s something to keep the gameplay mixed up.

(c) I feel like DT needs a major addition to the enemy roster to mix things up better. Not sure what needs to be added, but we need something here.

It doesn’t matter, I’d start a map and people quick playing would backfill the game pretty quickly. As it is, I can’t play the maps I want to play when I want to play, and the random pool of quick play doesn’t choose from all the maps, only the maps available, which at best is around 15% for non-auric and maybe 20-25% on the auric board.

If quick play did choose from all the maps available then there’s probably enough maps in the pool to make quick play actually interesting, and the nature of quick play would backfill games.

Both the current quick play and the current mission select are seriously flawed because they exacerbate the issues each part has, namely the excessive randomness, the time lock and the ironically extremely limited pool for quick play.

My desire is full selection of mission and difficulty, but modifiers rotate on a timer based on biome, and/or quickplay can select from any map if by chance backfill doesn’t occur within a certain time. Any combination of those work for me, not this double layered RNG, fully time locked abomination we have now.

I wouldn’t call stacking basic statistical modifiers and existing mission modifiers

A ‘big new mode’

It’s just harder standard gameplay

can we all agree that we need to fix bugs as a priority?

Can we all agree that we need more console ports as a priority? They haven’t done the Wii U yet