Gunlugger Ogryn is pretty cool, but not my go to build mainly because the keystone sucks ween, and the passive talents along the way are pretty mid. I don’t perform badly or anything using gunlugger, but its underwhelming when I just have to rely on a “chance” to roll lucky bullet that really doesn’t do anything significant.
Sure you can get reduced CDR, roll more crits, not consume ammo, but it just feels lackluster just slapping it on and hoping you roll it. Its a really small chance is my biggest gripe, im not totally against chance based things.
So I offer some ideas I had, how about we replace the keystone with something like:
MAIN KEYSTONE-“Ranged critical hits cause a small explosion (like staggers 3-4 small dudes) at the targets location”
For grenade launchers, lets have some sort of cluster bomb explosion when rolling a crit. Kind of like an armor piercing round, and yes I know this is also a “chance” keystone but this would be way cooler than just “Oh you don’t consume ammo every time you roll the 8%”.
Then some of the keystone augments could be:
AUGMENT- “Don’t consume ammo if you kill multiple combatants with one small explosion from keystone”
(Grenade launcher cluster bomb kills are increased to gain this benefit)
AUGMENT- “Staggering multiple enemies with a ranged attack grants 4% crit chance stacking up to 5 times”
AUGMENT- “Ranged critical hits (this primarily means the small explosions) apply 1 stack of 5% Brittleness stacking up to 3 times”
Then the talent massacre could be bumped up to:
TALENT- “Killing an enemy grants 2.5% crit chance stacks up to 10 times or Elite/Specials grant 5% stacking up to 5 times to a maximum of 25%” (These don’t stack to 50%)
With those ideas tossed out I’d like to have some sort of grenade restoring talent for the gunlugger side Or just get 2 frag bombs one or the other.
For the grenade talent if we don’t get 2 out right maybe have a talent called Monstrous Reward
TALENT- “If you assist your team in killing a monstrosity you get a guaranteed grenade” Applies to both frag bomb and the box.
I don’t want this talent to be a chance perk like the vet has, but I also don’t want it to be too easy to obtain like “killing 7 elites/specials in 10 seconds” You would just get too many, BUT then I don’t want to make it too hard to obtain one where you only get like 1 or even none per mission. Monstrosities was my best bet even though its RNG on how many monstrosities spawn. Plus Daemonhosts exist, so you can fight one to get a grenade back if you really wanted to.
All these are theoretical and could be tuned up or down, I was kind of just guesstimating what values some of these new perks should be. Im no expert at game balance in a game like this so feel free to throw more ideas out or criticize mine, I just want gun ogryn to be a bit cooler tbh.
Cheers,