Ogryn: Heavy Hitter

There can be said a lot about the Ogryn keystones, and others have done it. I believe some of the nodes should not be an extra talent point, but inherent on the keystone. But I’m not going to advocate for that right now.

Instead, I would like to suggest a simple improvement which would make playing with Heavy Hitter a lot better.

Problem: It takes a long time for the bonus nodes to take effect and it’s lost easily.

Current situation:

Just Getting Started
While Heavy Hitter is at 5 Stacks, gain +10% Attack Speed.

Unstoppable
While Heavy Hitter is at 5 Stacks, Toughness replenished from Melee Kills is increased by +100%.

Proposed situation:

Just Getting Started
For each Heavy Hitter Stack, gain +2% Attack Speed.

Unstoppable
For each Heavy Hitter Stack, Toughness replenished from Melee Kills is increased by +20%.

This would allow the keystones upgrades to give immediate benefit while still being capped on the same level. It would still be desirable to get 5 stacks up, but benefits are felt before those 5 stacks are up.

15 Likes

This would be a nice change

1 Like

i agree i would even go a step further
i would add this to the base keystone and make the last upgrade give 5% weakspot power per stack

6 Likes

I usually just take the keystone =/

Yeah, me too, because it feels so punishing losing the stacks.

1 Like

the whole keystone isnt even as good as a zealot talent. why would they design and entire keystone around spamming heavy attacks? this is like shooting themselves in the foot when making any melee weapon you just end up killing all light attacks.
light attack refresh should at the very least be part of the keystone or the stacks should fade one by one
ogryn is SAD

1 Like

Considering that the ripper, kickback/rambler and twin linked specials are considered heavy attacks and builds stacks, it would be great if the cleaver and basic shovel specials (punch) were also considered heavies in order to help build/maintain stacks of heavy hitter

3 Likes

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