If not playing havoc, toughness break period is op. Whenever I play Zealot True Solo I always go 3x hp, because zealot gets literally infinite toughness from dodging.
So, as of now, my total playtime is 747.9 hours. Over the past two weeks â 44.1 hours. Iâve completed 751 missions, including 100 Auric and 85 Havoc. Account Level: 597. Heretics purged: 406,587.
Notable achievements:
- Complete 15 missions in a row without being downed on Malice Threat (the same campaign mission âBattle for Tertiumâ on the Magistrati Oubliette map) as Arbites
- Complete 10 consecutive Auric missions without dying (the same campaign mission âBattle for Tertiumâ on the Magistrati Oubliette map) as Zealot
And the most recent one, todayâs achievement â my 751st mission:
I completed a Havoc Rank 26 mission with Rotten Armour and Blight Spread as Arbites, using a dedicated antiâRotten Armour build.
I got trapped in a net four times, was downed six times, but was killed only once (thanks to a Wound curio) â and very much at the worst possible moment (simultaneously with another player). The mission was on the brink of failure, and I wasnât the one who saved it.
However, in the end I placed second overall in total damage, damage to elites, horde damage, monster damage, and specialist damage â basically second across all categories. But in damage taken, number of times netted, and number of knockdowns â I was first.
If anyone knows how to set up the crouch key so that it simply doesnât activate unless you have enough speed to slide â let me know. I keep ending up crouching instead of sliding with this heavy character, with no stamina curios or perks and a heavy shield.
As for the 50 Auric HISTG missions, Iâll be playing them as Hive Scum with shivs, a needle pistol, and chemical grenades. Itâs considered an OP build, but for me personally it doesnât feel that way. The survivability is much lower compared to Arbites and Zealot, which I usually play, and the damage isnât exactly outstanding either.
For example, in a fairly tough story mission from the âThe Road to No Manâs Landâ campaign (the second one on the Vault Spireside-13 map), an Arbites player dealt more damage than I did (and he didnât even have a dog), while I dealt more damage than the second Hive Scum in the team who was running a similar build.
I donât know how much better I am than the average player (hopefully I am), or whether Iâm actually behind. And Iâm not sure how representative my stats will be, but I strongly suspect that my Auric HISTG mission success rate over 50 games will end up well below 70% (the average mission success rate in the game
Slide doesnât have a minimum speed to trigger, you just need to be in either a sprinting or dodging state. Observe:
I am not experienced with Havoc solo and have no interest in doing it. OP asked for Auric and I think just stacking Toughness works best there. As for HP curios I only use them on Ogryn and tank Arbitrator builds for Havoc, feel like with invincibility on death itâs not really needed if you miss a silent Crusher once in a while.
but im pretty sure there is a minimum speed required to slide, at least if you want to perform an actual slide i guess? in that video youre barely moving forward any, where a normal slide propels you forward kinda you know
kulis guide has it listed as 4.2 meters per second across the classes afaik
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