Hi again. Newer player here. I noticed there are a lot of zealots in my games that have 4 wounds, very little toughness and a lot of hp. I thought toughness was best in slot. What’s up with that?
Toughness is the best… if you know how to play. Toughness always regen.
Health is the worst as you literally steal all medic crate (for no benefit). But I don’t deny you can get an Ogryn health with the appropriate curios
However, there are players that feel not confortable and know they will end on floor. So they add wounds curios.
XDD that video was pretty fantastic. Seems like a strong build but I’m not sure. Has anyone here tried it??
If you type Fatmangus darktide into YouTube you will see a lot of endorsements and havoc 40 vids.
Health replenishment from a med crate is percentile based so a full health ogryn uses the same amount of healing as a full toughness vet.
Edit: it actually uses hp value of 500 like you said. I checked in the psykanium.
Thanks…
I think it has changed then… back when I was not enough skilled, I was using health curios… And I remember clearly to have depleted medic crate several times.
careful now, thin ice ![]()
my full health oggy is my trademark
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dont trust them snivelers with keeping toughness up in the dropship, let alone the mission so health is my autonomy insurance ![]()
yeah, it’s a very forgiving build. just watch the guy getting launched like 4x by bursters and still being ok.
We talk about zealot ![]()
you have plenty of toughness regen node and TDR nodes.
need to dust that fella off some day, last i remember was 2 toughness and 1 health curio worked fine but that was ages ago and pre havoc ![]()
any jest aside i’d make one build from scratch myself before i hop onto the “shovels here, buuuuuy shovels,…gold mine somewhere” hype and compare it when field testing and falling short.
that way you get live evidence of what is lacking for your playstyle rather the one size fits all 1337 train.
Fatmagnus specifically focuses on general damage reduction nodes (e.g. Good Balance and so forth), which are less numerous but do apply to health as well as toughness.
I generally prefer toughness because it lets you recover from small mistakes on a regular basis. Stacking health is good for surviving big damage spikes, but you can’t do that frequently.
Anyways… the best is to experiment yourself and find what is best for you
With scums I play:
- 3 x toughness curios for ranged builds
- 2 x +3 stamina + 1 +21% health
I am sure a lot would be afraid to play with 2 x +3 stamina (and I add that my melee weapon has a +2 stamina perk)
DR affects both toughness and HP, TDR only affects toughness.
This build has primarily DR, so stacking toughness don’t make much sense.
Zealot has 3 specific talents that have massive synergy with each other as well as stacking HP on top of it, that I like to call “Bermuda Triangle”, a.a uses this for massive safety on the Wholesome Zealot build he made (Fatmangus)
The way it works is:
1- Restoring Faith regenerates 20% of the HP lost, so it benefits from more HP since it’ll be more HP to generate in the long run
2- Bleed for the Emperor creates insane burst DR opportunities, so things like bursters that deal a 100 garanteed damage will have it reduced down to 60 dmg, and so and so
These 2 already have synergy, since Bleed from the Emperor reduces the hp dmg taken, and Restoring Faith might regenerate just enough HP to put your HP about your wound, meaning that the next attack is most likely also gonna be reduced by 40%
Now we add
3- Faith’s Fortitude, which makes sure Bleed for the Emperor procs a lot more, not only because there’s 2 new thressholds, but also because it’s more likely that Restoring Faith regenerates hp over them
So essentially these 3 constantly proc off each other and help Zealot have a lot more HP dr, which means that when maxxing out on HP, You squeeze most juice out of it
Good for Havoc builds, makes you nearly unkillable on Auric
It’s normally better to not build like this if you’re playing with fast weapons (since you shouldn’t be taking that damage with fast weapons) or want to use Martyrdom (since you don’t benefit from being super tanky)
It’s a reverse of the idea of investing into toughness damage reduction and toughness, and instead you invest into general damage reduction and the biggest possible HP pool. Combined with few complementary talents, it works pretty well.
I would say this is one of the few builds genuinely surprised me with their effectiveness, despite the game having obviously limited number of sensible talent combinations.
It works… but as I use Martyrdom and try to get wounded to loose 5 wounds as fast as I can, I never take that.
Nuh uh! I invented it by accident whilst experimenting with different builds. ![]()
I forfeited the recognition for this discovery because I don’t tend to publish my builds…
But I promise you that I was the OG! ![]()
From my experience it’s more survivable than marty builds, specifically in high Havoc. The talent interactions can make you survive the bullsh..storms only Havoc can throw at you. Hardly the only way to play zealot, but it’s worth trying.
I will try with max wound curios (it makes sense to exploit the talent that reduces health lost)
