So this is a pretty large topic, but I’ll try to be concise.
The VO in this game is… in a pretty shoddy state across the board. It used to be really bad, now it’s just bad. Be prepared for a lot of things being stated as facts. I’m not a developer, but I am someone who’s unhealthily obsessed with Vermintide’s flavor dialogue, and since late 2015 I’ve been paying a lot of attention to how it works. What I’m putting here is a list of findings and suggestions based on my understanding of what level commentary should be like. If anyone out there has OCD to rival mine, then by all means, correct me.
There are two types of map commentary. Lines and dialogue. V1 only ever had lines, V2 has added dialogue and is struggling to make it work. Note that when I say dialogue, I mean full exchanges that happen on a specific level; V1 had dialogue, but it triggered irrespective of maps (safe for DLC packs). V1 has both map-irrespective conversations (which are completely dysfunctional at the moment) and map-bound dialogue.
That being said, this thread is primarily about lines.
The simple fact is that compared to V1, V2 is frankly horrible with these. Map lines played very consistently in the original, with the only exception being that one time fatfish broke the lines on every single small map (MtR, SR, etc) and never fixed them again. Mainline maps however? Like clockwork, even through special spawns and hordes attacking. Not even remotely the case here.
Furthermore, a lot of levels simply lack commentary for places that would absolutely be commented on in V1 - or, indeed, on the more privileged maps of V2. The map VO is simply unfinished, to this very day.
When lines do exist, they can easily be broken by things such as: the party being too far apart; a special spawning; a chaos warrior in the distance; a berzerker in the distance; an ult being used (this happens less now; they do however drown out all other sound); the planets being in the wrong alignment. When they don’t, they don’t. And they should.
Now, why should you care? If all you care about is your precious special callouts, balance and hats - then you shouldn’t. I’ll only rather hypocritically ask that you try to understand that flavor is important to some people, such as myself. I’ve played V1 for 800+ hours and V2 for 300+, so while I’m not one of the absolute nerd tier fanatics, I am in fact an actual player and I exist. I’m not the only one, either. Flavor is a tremendous part of the Warhammer world that V1 got right, and V2 got… less than right, in good part because so much of the world interaction is outright broken. People like me get as frustrated when we get denied conversations or comments that used to be plentiful in V1 as you do when a gutter runner spawns behind you with no warning, or when you’re hit through block. These things all make the game feel like an unfinished pre-beta with no quality pass having been done.
In the next posts, I’ll attach a list of all the map lines that exist in the base campaign, complete with which ones are broken and how.