I get that they shouldn’t be allowed to carry a game by themselves and I can the decision not to let them carry books to motivate multiplayer. But I’ve noticed them being progressively nerfed each patch, where on launch Bardin bot with a crossbow would kill every special before you even heard it, to now where they seem to have very restrictive weapon usage. This seems ok at first, but it seems that the bots are still programmed to prioritize specials, even though they are now have very restrictive use of ranged weapons against them.
The problems arise when I recently started playing some games with a friend to get him into the game, without having to deal with public lobbies kicking him for being low level or not playing meta characters, I usually play with a pair of bots on my team. The bots desire to melee special units, regardless of distance from the player, seems to actively sabotage the player experience. I have seen the bots run out to melee a blightstormer, only to get sucked into the storm so far away from us that they teleported back into my friend and prematurely detonated his bomb, killing him. I have seen them actively run away from us, to chase down a globadier (to melee it) only to run headfirst into a chaos patrol. They did this almost every run (regardless of how far away from the patrol we were), for almost 5 runs straight.
Please take another look at bot behavior, I would rather they not target specials at all (unless someone gets grabbed), than having them run into the distance, agroing everything in their path, trying to melee them. If not, maybe give them some sort of leash mechanic that prevents them from running too far away from the player characters.