Always taking health damage from melee on my Veteran feels wrong.
I always take damage, even at full toughness.
This means that over the course of a match, my health is slowly being wittled down to 1.
This is especially bad if the team decides to grab a grimoire and I gain permanent wounding.
One problem with this is that it is very difficult to notice enemies behind you, especially with all of the noise the game generates.
The game felt considerably more fun in the pre-release beta because of these bleed-through changes.
If not removed entirely, toughness bleed-through should occur at 10%, start at a trickle and maybe ramp up from there.