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Probably, yes. That depends on what decisions the AI Director makes - the intention is to make it less predictable, with more “dice” to roll different things to spawn during events.

I can only guess, but I wouldn’t say it’s an exact translation of what the AI director can make happen. It can spawn more enemies, but certain enemy types also have some point cost allocated to them, so it’s not equal to multiplying the “general” complexity by exactly 1.5.

As far as I’m aware, in base game elites were only allowed to spawn in events on intervals, and in “set” groups, and only if they’d lasted long enough for multiple waves to spawn in the first place (easily observable on Comms Plex mid-event - there are almost always gunner or shotgunner waves coming from side alleys, on the sides of the main set of stairs, through which the event area is accessed). This change should make their appearances throughout events more random.

exactly, and latest stance reply about solo mode it was that it was no longer a priority, which people somehow don’t understand, the answer kinda there

Like Scums cosmetics? do you believe they will come? seriously?
I think we have been really kind on this topic. We waited a lot of time… and we saw lot of game modes released…
So sorry, a post 2 years ago in a thread I cannot find again and that do not state anything is not an answer.

Do enemies ever de-aggro?

events = part of the game

Just played my first one and I definitely enjoyed it but I didn’t have a clue what was going on or where to go. There’s not really enough time to get auspex out as there are so many enemies (on auric). Some stronger signposting would be good or a UI map in the corner or something?

I got several disconnects and when reconnecting I had lost the med stimm I’d spent salvage on!! That is grossly unfair.

My game performance is pretty bad since this update and noticing a lot of screen tearing even with DLSS etc cranked up. Anyone had this and if so, found a solution?

this basically the most recent stance about solo mode, and we got an answer already :wilted_flower:it is not a priority, so where exactly they lied about it, when it still might have to happen

So the game will also become less predictable, meaning some runs could end up significantly harder than expected. Interesting—why didn’t this concern Chinese players at all, yet they lost their minds over some minor nerfs?

still no reds? just cosmetics?

who told yall havoc needed to be more difficult? oh yeah thats right the streamers, the only community you take feedback from. your cringe is on full blast lately isnt it

you forgot the playtesters paid in aquilas

which they die numerous times in havoc 40 cause bad, and use meta weapons everytime

meanwhile me using off meta builds and weapons and clearing h40s like Apple Tarts

I… don’t know, but if I had to take a guess it’s because the way AI director works is not documented well enough that it’s common knowledge. I suppose it’s somewhat easier to formulate backlash against well-established information - like builds and metas - than it is about the underlying systems for creating complexity in adventure maps.

This change seems to trace back to numerous feedback people engaged with Havoc had about terror events being the easiest part of some maps, and I can’t say I disagree - it’s odd to have one section of the map be challenging, only for the event to be a walk in the park and very predictable what types of enemies can spawn, and from which spawn point exactly, and how frequently.

anything to say regarding this @Ralendil and @zaygr

cause to me that is an answer in my opinion, and valid one

which it resumes in being paused, so it can’t be either yes or no by default

It’s been almost 3 years. What’s wrong with wanting news?

It’s something the devs want, but can’t do.

I’d be cautiously positive about them being implemented at some point during one of the big yearly patches, i.e., either Skulls (May?) or Anniversary (November/December). Maybe it has to be preceded by additional obligations, too (like releasing all paid classes before paid cosmetics are made for them) - and I wouldn’t be surprised if there’s plans GW has for featuring something in their business portfolio and they would like Darktide to promote that, but only whenever that happens on GW’s marketing release, which is outside of FS’s control.

And it’s not like they will tell us. If it happens - it happens; if it doesn’t - tough luck.

How does it works? When I try charged shot minimal usage of ammo is still 5 but maximum is 8

But it doesn’t kill elites anymore :person_facepalming:

What exactly are Terror Events? Is it any stage of the mission where you have to complete an objective before moving on, or only the final one? Or just the final Captain kill?

nothing, but this is now a different question, to the same answer, it is still paused, cause no longer a priority, previous answer still valid, you can potentially call it a lie like Ralendil says once the game officially dies with no solo mode, and ofc fatshark will eventually manage to make a p2p system rather than discontinuing a game

Both. It’s any event that prohibits map progression/completion, until completed.